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And hoo boy, what a huge list of changes: http://te4.org/blogs/darkgod/2017/03/news/tales-majeyal-150-unbroken-unforgotten-embers-rage-104-and-ashes-urhrok-1
Yup, finally updated.

Highlights:

New "shimmer" cosmetic feature for donators/buyers to change the look of your gear and finally look dapper!
All artifacts now have unique player doll images, to look even more dapper!
Ooh shiny (yes, I play for the visuals)

Rares/Uniques/Bosses/Elite Bosses/Gods now have distinctive markers on them to easily notice them
Finally, [s]no more[/s] fewer stupid deaths

Increased Epoch's Curve range by 1
Yesss, time to play TW again.
(It's always time to play TW)

Nerfed cooldown and healing on Bathe in Light
argh no why

Nightmare has slightly increased chance of rare spawns
good

All zones now update their base level each time the player enters
!!!

New tileset for the Heart of the Gloom, with a different one for the dream version of it
good, I hated HotG

Cinderfeet no longer damages friendlies
FINALLY

Vaults have a much much higher chance to appear in the four Prides
Will this finally make the prides fun? (No.)

Putting Telos Staff Crystal in an alchemist golem changes its name and gives it.. personality
AWESOME
Post edited March 10, 2017 by Starmaker
I wonder if it's worth it to invest in Light Armor as a mage? You might already be buying the tree for Thick Skin and it's based on Dex, so why not?

Also for Mac users: apparently you put addons inside the app now instead of in a separate folder.

EDIT: Also uh... I didn't see Ashes in the DLC folder, just Orcs.
Post edited March 10, 2017 by Projectsonic
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Projectsonic: I wonder if it's worth it to invest in Light Armor as a mage? You might already be buying the tree for Thick Skin and it's based on Dex, so why not?

Also for Mac users: apparently you put addons inside the app now instead of in a separate folder.

EDIT: Also uh... I didn't see Ashes in the DLC folder, just Orcs.
Which mage?

The "tree" doesn't cost a cat point, was that changed? (and it's not a tree per se, you can buy any talents in any order)

For Archmage, Thick Skin is not necessary, there's better stuff to invest in. The first point in Armour Training is on the other hand usually worth it to equip helmets, gloves and boots. (Don't wear light and heavier torso armor, it messes with your spellcasting.)

For Alchemist, Thick Skin is a must have. As for armor, you can wear whatever you want (rather, whatever the game has you stuck with, because you won't be playing an alchemist in Insane+). If you go for heavy armor (3/5), consider suspending the points.

I haven't played Necromancer.
Possessors look neat! Great replacement for the Stone Warden. Someone also noticed on the te4 website that we could be seeing spider and cult themed expansions in the near future, judging by darkgod's profile: http://te4.org/users/darkgod
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Fortuk: Possessors look neat! Great replacement for the Stone Warden. Someone also noticed on the te4 website that we could be seeing spider and cult themed expansions in the near future, judging by darkgod's profile: http://te4.org/users/darkgod
Darkgod did have a few words about it in an interview. Apparently Broken World will be on a whole new planet and everything.
Post edited March 13, 2017 by Projectsonic
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Projectsonic: Darkgod did have a few words about it in an interview. Apparently Broken World will be on a whole new planet and everything.
Cool! I hope we'll be able to cross-use races this time, though.