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Hey all.

I'm really enjoying their vision for Tainted Grail: TFoA. I suggest we provide them more outlets to see community suggestions to improve the game. While it's in Early Development stage, I think this can be very valuable to them--and to us, their customers!

For starters:
I suggest certain NPCs have a bit more life breathed into them during our exploration of the map. For example, the wolves be a threat to everyone on the map. It would be great to explore a world where conflicts are occurring between more than just us-versus-everyone. It would be nice to see the raiders/keepers and such have fights with wolves and other baddies across the world while we're navigating from one side to the other. I also was unlocking cell doors for captured slaves/bandits, and it appears they want to just kill me after doing so. That's a bit lore-breaking, and didn't feel worth it--even to raid their cells for the lackluster items I'm finding in them.

Also:
There are certain crates/loot locations that were a challenge (sometimes not that difficult) to overcome--but after the work beating the baddies, I open the chest(s)/box(es) to find something like...Leather Boots. Nothing special there. After the very first flame spell I acquired, no others I found or picked up were as high damage stats as the initial. I've lost the intrigue with finding new spells.

And:
The sorting/filter options don't allow you to easily spot which items are used for certain buffs (i.e. - health buffs versus mana buffs). It seems a bit of a task to go through the Consumables in the inventory bag to actually find the Mana buffs I'm needing to set in my quick-slot(s). I'd suggest this gets streamlined, and possibly has better (or more) filter options while reviewing the inventory bag.

Add your suggestions to this post! I would love to see this game developed further, and I suggest we offer insight :)
What do you all suggest with future features/optimizations from the game's current development state?
Post edited April 13, 2023 by N1TE3YE