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This is a great little game with sweet controls, the "slide" function is awesome and allows for inertia type maneuvers while maintaining the simpler and fun arcade style mechanics instead of going full sim. Except I'd like to have my joystick twist axis to be yaw and tilting left/right on the joystick to be used for roll, rather than the game's default which has these functions switched around. Air combat sim style basically, how I play Elite and other spacey games as long as there's no speed advantage to using yaw turns instead of roll pitch turns. So, is there an easy way to do this? It doesn't seem to be a setting within the game's own options. Maybe a simple to understand program on the PC that will let me switch the two axis around? Would Thrustmaster's TARGET software allow this to be done intuitively (my joystick is a cheap T16000M, original version, not FCS refresh)? Thanks in advance, hopefully there's a solution.
Post edited January 16, 2017 by Al3xand3r
I don't know what your Joystick might have in terms of applications but I am using the Logitech software to map keys to my second thumb stick that is not detected by the game. So far so good, I have roll and thrust on the right thumb stick with the press button for that stick mapped to slide, it is working out perfect.
There are ways of doing this with third party software if the game and/or driver software for the device won't allow you to.

Provided your device is XInput then these might be of help to you. XInput Plus works great but it can take a little time to work out how to use it depending on what you want to do as the author isn't a native English speaker and some of the descriptions of the functions aren't completely clear, whilst the website has to be translated (e.g. using Google Translate). The screenshots show Japanese characters but it does show English words if used on an English OS (not tried it with other regional settings though).

[url=http://pcgamingwiki.com/wiki/Glossary:Controller#XInput_wrappers]http://pcgamingwiki.com/wiki/Glossary:Controller#XInput_wrappers[/url]
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Al3xand3r: This is a great little game with sweet controls, the "slide" function is awesome and allows for inertia type maneuvers while maintaining the simpler and fun arcade style mechanics instead of going full sim. Except I'd like to have my joystick twist axis to be yaw and tilting left/right on the joystick to be used for roll, rather than the game's default which has these functions switched around. Air combat sim style basically, how I play Elite and other spacey games as long as there's no speed advantage to using yaw turns instead of roll pitch turns. So, is there an easy way to do this? It doesn't seem to be a setting within the game's own options. Maybe a simple to understand program on the PC that will let me switch the two axis around? Would Thrustmaster's TARGET software allow this to be done intuitively (my joystick is a cheap T16000M, original version, not FCS refresh)? Thanks in advance, hopefully there's a solution.
Elite is very atypical for a spacesim in that has very weak yaw for a spacesim to put more enphasis on roll, in ordinary spacesims like this yaw is the primary function usually while roll is more for aim adjustment.
Some games let you configure it like Freespace (at least for what I remember) some don't.

The T.A.R.G.E.T. software from Thrustmaster should let you swap axis, usually windows codes the axis this way:
X,Y (main stick axis), R (rudder) and Z (throttle), the software should allow to swap the X and R axis.
Hell, I'd be suprised if you couldn't, swapping axis function is one of the basic functions of these softwares, even the much older CH Control Manager used by my joystick has this function.
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korell: There are ways of doing this with third party software if the game and/or driver software for the device won't allow you to.

Provided your device is XInput then these might be of help to you. XInput Plus works great but it can take a little time to work out how to use it depending on what you want to do as the author isn't a native English speaker and some of the descriptions of the functions aren't completely clear, whilst the website has to be translated (e.g. using Google Translate). The screenshots show Japanese characters but it does show English words if used on an English OS (not tried it with other regional settings though).

[url=http://pcgamingwiki.com/wiki/Glossary:Controller#XInput_wrappers]http://pcgamingwiki.com/wiki/Glossary:Controller#XInput_wrappers[/url]
The T16000 isn't Xinput, flightsticks rarely are from what I can rember.
Post edited January 18, 2017 by Det_Bullock
Yeah, joystick means joystick, not gamepad. And they're almost all dinput. Xinput would only limit them to Xbox 360 amount of buttons, axis and what not among other things afaik so there's no reason for them to be built like that, old or new.

And yeah, I did say it's my preference to play air sim style, so long as there's no disadvantage in the response/speed etc. Just as you wouldn't play an air sim with roll on the rudder. It also just feels more natural if you imagine a plane/spaceship representation sat on top of the joystick, rocking it side to side makes sense to roll, forward and backward to pitch and twist to yaw so I like it that way.

Anyway, I guess I'll download the TARGET software and see if it's simple enough to swap X with R axis or whatever then.

Thanks..!
Post edited January 20, 2017 by Al3xand3r
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Al3xand3r: Yeah, joystick means joystick, not gamepad. And they're almost all dinput. Xinput would only limit them to Xbox 360 amount of buttons, axis and what not among other things afaik so there's no reason for that to happen.

I guess I'll download the TARGET software and see if it's simple enough to swap X with R axis or whatever then. Thanks.
The software will be useful also for other old spacesims, while many don't have a separated roll axis at all (like Wing Commander and the X-wing series, you have to press and hold button 2 to roll) it will still let you map all the unsupported buttons for the games that don't allow for more than two or four buttons on the joystick.