Posted July 08, 2023
i tweaked the game, to my likings and now i share the mod:
https://www.nexusmods.com/systemshock2023/mods/28
0101) 20%Run20%JumpBoost_StartNewGame
0102) 84StartingInventorySlots_StartNewGame
0103) InventoryExpander12Slots
0104) CombatDifficulty_Rebalance_abc
a) Always100%RespawnHealthPercentage resurrection chamber will restore 100% of your life, it saves an elevator trip to the medical bed of Medical/Reactor/Engineering Decks
b) Monster Health 100%,125%,150% //70%,100%,120%
c) Loot Bonus 0%,0%,0% //0%,0%,20%
0105) HardMission24HoursTimeLimit
0201) CyberSpaceWeapon10Damage
0202) KF18_Skorpion20Damage
0203) Mark_III_36and24+12Damage
0204) Cybergun50Damage
0205) LGXX_PlasmaRifle_56Damage
0206) SK27_Shotgun_Flechette150Damage_Dragon'sBreath100+50Damage
0207) Gas_Grenade_240Damage300AoE
0208) Proximity_Mine_300Damage
0209) MK84_Railgun_450Damage
0210) LGXX_PlasmaRifle_600DamageSecondary_56DamagePrimary
0301) LGXX_PlasmaRifle_SlowProjectileSecondary
0401) TB05_SPARQBeam_DamageDividedBySixEnergyCost
0402) RW45_PulseRifle_DamageDividedBySevenEnergyCost_OverchargeByEight
0403) LightLowEnergyDrain12s
0404) SensaroundLowEnergyDrain12s
0405) EnviroLowEnergyDrain12s100%Protection
0406) TargetIdentifier5EnergyCost
0501) TargetIdentifierFastHack
0502) Magnum_2100_FastTargetAcquire
0601) DetoxPatch30s
0602) BerserkPatch60s
0603) VisionPatch90s
0604) StaminPatch48MaxHp40Hp80s
0605) MediPatch80Heal
0701) Scraps300MaxStack
0702) Junk10MaxStack1ScrapMin
0703) Batteries_20MaxStack80Energy
0704) Patch20MaxStack
0705) FirstAidKit_20MaxStack
0706) LogicProbe_20MaxStack
0707) Explosive_20MaxStack
0708) LGXX_PlasmaRifle_20MaxStack
0709) MK84_Railgun_20MaxStack
0710) SK27_Shotgun_120MaxStack
0711) Magnum_2100_160MaxStack
0712) JW76_Mag_200MaxStack
0713) Mark_III_480MaxStack
0714) KE41_KF18_600MaxStack
0801) Junk_CrewCap_1x1GridSize
0901) LootTable_CyborgDrone_Unique_InventoryExpanderInsteadOfKeyCard
0902) LootTable_HumanCorpse_FoodInsteadOfTB05
0903) LootTable_Rebalance100%DropChanceSingleItem_abcdefxz
a) medical items can only drop once per monster
b) increase in quantity of ammo dropped for the Mark III Assault Rifle
c) instead of standard bullet, another type of ammo drops
d) if loot may drop from a monster, then there is 100% chance to get at least 1 item
e) human corpse drops reflex aid patch, instead of sparq beam weapon
f) the quantity of ammo dropped for each ammo type is now fixed, and it doesn't increase for tougher monsters
x) mutant corpse drops staminup patch, instead of berserk patch
z) more penetrator bullets than magnesium bullets drop now, since more monsters are mechanical instead of organic
1001) AmmoPack_HalfAmmo
1101) Puzzles_ReducedSpotLightAttenuationRadius
1201) No Intro
https://www.nexusmods.com/systemshock2023/mods/28
0101) 20%Run20%JumpBoost_StartNewGame
0102) 84StartingInventorySlots_StartNewGame
0103) InventoryExpander12Slots
0104) CombatDifficulty_Rebalance_abc
a) Always100%RespawnHealthPercentage resurrection chamber will restore 100% of your life, it saves an elevator trip to the medical bed of Medical/Reactor/Engineering Decks
b) Monster Health 100%,125%,150% //70%,100%,120%
c) Loot Bonus 0%,0%,0% //0%,0%,20%
0105) HardMission24HoursTimeLimit
0201) CyberSpaceWeapon10Damage
0202) KF18_Skorpion20Damage
0203) Mark_III_36and24+12Damage
0204) Cybergun50Damage
0205) LGXX_PlasmaRifle_56Damage
0206) SK27_Shotgun_Flechette150Damage_Dragon'sBreath100+50Damage
0207) Gas_Grenade_240Damage300AoE
0208) Proximity_Mine_300Damage
0209) MK84_Railgun_450Damage
0210) LGXX_PlasmaRifle_600DamageSecondary_56DamagePrimary
0301) LGXX_PlasmaRifle_SlowProjectileSecondary
0401) TB05_SPARQBeam_DamageDividedBySixEnergyCost
0402) RW45_PulseRifle_DamageDividedBySevenEnergyCost_OverchargeByEight
0403) LightLowEnergyDrain12s
0404) SensaroundLowEnergyDrain12s
0405) EnviroLowEnergyDrain12s100%Protection
0406) TargetIdentifier5EnergyCost
0501) TargetIdentifierFastHack
0502) Magnum_2100_FastTargetAcquire
0601) DetoxPatch30s
0602) BerserkPatch60s
0603) VisionPatch90s
0604) StaminPatch48MaxHp40Hp80s
0605) MediPatch80Heal
0701) Scraps300MaxStack
0702) Junk10MaxStack1ScrapMin
0703) Batteries_20MaxStack80Energy
0704) Patch20MaxStack
0705) FirstAidKit_20MaxStack
0706) LogicProbe_20MaxStack
0707) Explosive_20MaxStack
0708) LGXX_PlasmaRifle_20MaxStack
0709) MK84_Railgun_20MaxStack
0710) SK27_Shotgun_120MaxStack
0711) Magnum_2100_160MaxStack
0712) JW76_Mag_200MaxStack
0713) Mark_III_480MaxStack
0714) KE41_KF18_600MaxStack
0801) Junk_CrewCap_1x1GridSize
0901) LootTable_CyborgDrone_Unique_InventoryExpanderInsteadOfKeyCard
0902) LootTable_HumanCorpse_FoodInsteadOfTB05
0903) LootTable_Rebalance100%DropChanceSingleItem_abcdefxz
a) medical items can only drop once per monster
b) increase in quantity of ammo dropped for the Mark III Assault Rifle
c) instead of standard bullet, another type of ammo drops
d) if loot may drop from a monster, then there is 100% chance to get at least 1 item
e) human corpse drops reflex aid patch, instead of sparq beam weapon
f) the quantity of ammo dropped for each ammo type is now fixed, and it doesn't increase for tougher monsters
x) mutant corpse drops staminup patch, instead of berserk patch
z) more penetrator bullets than magnesium bullets drop now, since more monsters are mechanical instead of organic
1001) AmmoPack_HalfAmmo
1101) Puzzles_ReducedSpotLightAttenuationRadius
1201) No Intro