Posted February 20, 2013
@SpacePanda: you were right, it was a driver issue. I found that the installed 32bit GL libs were partly from the open source driver, but not the closed catalyst. Now, after reinstallation everything works fine.... I still get an error in loop:
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
But it doesn't seem to hit the performance much or bring visual drop offs. Thanks for your help!
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
But it doesn't seem to hit the performance much or bring visual drop offs. Thanks for your help!