Posted September 08, 2018
When SS:EE came out a year ago, I questioned the respawn rate; it seemed a bit high. But with the Source Port release, it seems as if the developers cranked the respawn rate up to 11. Even on the Medical level - the introductory level and easiest of all the maps - the rate at which the mutants respawn is insane.
Case in point: I cleared the level to the looping corridor with the recharge unit. I had taken a few hits, so I decided to make a quick retreat back to the med-bay for some healing. On the way back I encounter 10 mutants (two groups of 3, one group of four), and then another three in the med-bay. I healed up, stepped back outside, and - on my way back - immediately faced off with six more mutants (a single, a group of two mutants, and a group of three). And this wasn't just a one time occurrence either; pretty much every time I walked down the main corridor I had to fight my way through a small horde, even if I had passed through just minutes before. By the time I finished the medical level the hallway was covered with dead mutants. And all this on "level 2" combat.
This heavy respawn doesn't occur everywhere but where it does, it is excessive. I am not sure if this is on purpose, or a bug specific to only certain machines or CPUs, but it absolutely destroys the immersion of the game.
On the plus side, at least the mutants all have their usual assortment of inventory junk; I finished the medical level with 57 medipatches in my inventory, and where I to grind a bit more (fairly easy to do with a Sparq, two recharge units and a nearby healing-bed) I could easily reach the 99-item cap. So all this respawning is making the game arguably easier, even if it isn't much fun.
Case in point: I cleared the level to the looping corridor with the recharge unit. I had taken a few hits, so I decided to make a quick retreat back to the med-bay for some healing. On the way back I encounter 10 mutants (two groups of 3, one group of four), and then another three in the med-bay. I healed up, stepped back outside, and - on my way back - immediately faced off with six more mutants (a single, a group of two mutants, and a group of three). And this wasn't just a one time occurrence either; pretty much every time I walked down the main corridor I had to fight my way through a small horde, even if I had passed through just minutes before. By the time I finished the medical level the hallway was covered with dead mutants. And all this on "level 2" combat.
This heavy respawn doesn't occur everywhere but where it does, it is excessive. I am not sure if this is on purpose, or a bug specific to only certain machines or CPUs, but it absolutely destroys the immersion of the game.
On the plus side, at least the mutants all have their usual assortment of inventory junk; I finished the medical level with 57 medipatches in my inventory, and where I to grind a bit more (fairly easy to do with a Sparq, two recharge units and a nearby healing-bed) I could easily reach the 99-item cap. So all this respawning is making the game arguably easier, even if it isn't much fun.