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Wormheart implant:

When the Wormheart implant is depleted from energy it injects toxic material and since it's not active anymore it should not protect you from harm. So it should damage you if you don't have any other form of protection.

When I play the game though and the Wormheart runs out of energy it does inject Toxic material (and healing stops), but I don't get damage from the toxics until I remove the implant.

I'm using SCP beta 4. And a bunch of other mods that change graphics and sound etc. Should not influence behavior.
Post edited May 06, 2018 by datiswous
No posts in this topic were marked as the solution yet. If you can help, add your reply
yes, we know, but currently have no smart way of fixing it. pretty sure we'll figure something out for beta5 (or dare I say, 1.0 proper).
Post edited May 07, 2018 by voodoo47
Has this always existed in the main game or is this something coming from SCP?
it's something that was always there, but as it's not a critical or very obvious flaw, there's barely anyone who knows about it.