Posted February 23, 2013
Hey all,
SSP includes A version of gulikoza' dosbox but its an old version.
Go here: http://ykhwong.x-y.net/xe/dosbox_data/143 and get the latest version of it and update it for your SSP.
Next make these few edits in the dosbox.conf
Under [sdl]
Replace all the appropriate lines with these:
fullscreen=true
fulldouble=false
fullresolution=desktop
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-SVN-Daum.map
pixelshader=4xSoft_PS3.0.fx
usescancodes=true
overscan=0
Next under [render]
Replace all the appropriate lines with these:
frameskip=0
aspect=false
linewise=false
char9=false
multiscan=false
scaler=xbrz
autofit=true
Next under [dosbox] - This part is optional
Replace all the appropriate lines with these:
language=
machine=svga_s3
vmemsize=2
captures=capture
memsize=64
memsizekb=0
memalias=0
Here is the url to my HD video to show you the new improved look youll get of your game.
https://www.youtube.com/watch?v=7VnvnrJZNCo
SSP includes A version of gulikoza' dosbox but its an old version.
Go here: http://ykhwong.x-y.net/xe/dosbox_data/143 and get the latest version of it and update it for your SSP.
Next make these few edits in the dosbox.conf
Under [sdl]
Replace all the appropriate lines with these:
fullscreen=true
fulldouble=false
fullresolution=desktop
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-SVN-Daum.map
pixelshader=4xSoft_PS3.0.fx
usescancodes=true
overscan=0
Next under [render]
Replace all the appropriate lines with these:
frameskip=0
aspect=false
linewise=false
char9=false
multiscan=false
scaler=xbrz
autofit=true
Next under [dosbox] - This part is optional
Replace all the appropriate lines with these:
language=
machine=svga_s3
vmemsize=2
captures=capture
memsize=64
memsizekb=0
memalias=0
Here is the url to my HD video to show you the new improved look youll get of your game.
https://www.youtube.com/watch?v=7VnvnrJZNCo
Post edited February 23, 2013 by Stixsmaster