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The new Enhanced version of SS1 is touted as having mouselook. I played it a little bit (have never played the original) and all I got was if you drag the mouse cursor left and right, it pans the view. No way to lock the viewport to the mouse like in modern games? No way to pan vertically?

Am I missing something, or is that all the "mouselook" that this version has?
This question / problem has been solved by silviuccimage
in the mod which added mouselook, we had a button which toggled it. Maybe that's the case with this release as well. The mod used "E". Check the keybindings.
that is correct, E key enables/disables the mouselook mode. it does almost exactly the same thing as the inventory on/off key in SS2, and while it will take a bit of adjusting to get used to it, it shouldn't take you more than 15 minutes.
Aha! Thanks. E indeed does toggle mouselook.

Great, except... it's completely undocumented. In fact, the key bindings screen (Alt+?) lists 'E' as "Lean right", and a whole bunch of other controls are listed incorrectly as well.

I just found a PDF file in the game directory called "SS1 Enhanced Controls.pdf" which explains the controls (including E for toggle mouselook). But why didn't they update the in-game key bindings screen? Having a separate PDF is not helpful while I'm playing the game.
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mgiuca: Aha! Thanks. E indeed does toggle mouselook.

Great, except... it's completely undocumented. In fact, the key bindings screen (Alt+?) lists 'E' as "Lean right", and a whole bunch of other controls are listed incorrectly as well.

I just found a PDF file in the game directory called "SS1 Enhanced Controls.pdf" which explains the controls (including E for toggle mouselook). But why didn't they update the in-game key bindings screen? Having a separate PDF is not helpful while I'm playing the game.
Haven't played this Enhanced Edition yet, but I know that in the original, the key bindings could not be changed, and therefore any information in-game about which keys did what was presumably "locked in" in the game code, and not referencing some external config file which could be altered. Given the fact that the new default controls were made re-configurable (by editing a .cfg file), they probably figured, "Why go to the trouble of modding the game to display the default controls when it would just become inaccurate again as soon as someone rebinds some of the keys to be more to their liking?"
I think it'd be significantly better to mod the game to display the default controls (correct for everybody except those hardcore enough to know how to edit a .cfg file, and those people probably don't need it), than the current state (correct for exactly nobody, other than those who went to the effort of re-configuring the game to its original controls).

And I assume if you can hack in mouselook, you can hack that text.
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mgiuca: I think it'd be significantly better to mod the game to display the default controls (correct for everybody except those hardcore enough to know how to edit a .cfg file, and those people probably don't need it), than the current state (correct for exactly nobody, other than those who went to the effort of re-configuring the game to its original controls).

And I assume if you can hack in mouselook, you can hack that text.
Wait a couple months. Someone will probably make a mod for this (or include this change in an existing mod). =)

Also, I had to smile at the phrase "hardcore enough to know how to edit a .cfg file". A file with the .cfg extension is literally nothing more than a text file, and can be opened with any text editor such as Notepad (or even a proper word processor, such as WordPad or Word). I think pretty much anyone who played PC games in the '90s or before had to figure this kind of stuff out as a matter of course. Editing a .CFG or .INI file was about on the same level as using DOS...which was required to play most games. I would be the last person to describe myself as "hardcore" as either a gamer or a computer user, but I can muddle through these sorts of things. Besides, these days, we have the Internet to help out! ;)
I laughed also at the idea editing a .cfg or .ini file would be considered 'hardcore,' especially considering what I had to do as a kid to make DOS games work at all (editing autoexec.bat and command.com, etc).

Anyway, I just downloaded the latest version and the hsens is set to 300 while vsens is set to 30. I can't help but assume that's going to screw someone's day up but I don't know where else to put this observation.
Hah, loving the reactions to my "hardcore" comment.

Let me clarify my perspective here: I (like you) was one of the kids in the '90s who had to mess with all this sort of shit to get anything working at all. Back *then* it was par for the course.

Now, I write software for a living and our users are considered "advanced" if they know how to open the settings panel. So yes, from a modern user perspective, I do consider it "hardcore" to edit a text file in a game directory, or at least outside of the ordinary user experience. (Maybe gamers who buy games from 1994 are more advanced than your typical computer user, but still.)
Thanks for this, was a little lost myself. Found Mouselook by accident, then couldn't figure out what I did.

And I concur that GOG should link to the "updated" keybindings somewhere. When I downloaded their list of "Extras" for the game, it links to an old PDF that has outdated settings. Makes it a trifle harder to play, but I guess if you're booting up something of this generation you are required to be more patient than the average modern gamer. ^_^