Raproerk: My god.... I.. I have no words.. What happened to gaming nowdays!?! Before starting playing the game I have read 3 giant game-guides. Are gamers of today that lazy!?! It's not like CoD, you can't... can't just walk through and clear the level...
Ave Maria... I don't wanna be related to homo-sapiens anymore... GLORY TO THE MASS! GLORY TO THE MANY!
I'm sorry, I ahem, sometimes I take these things really seriously and personal..
Anyway, there are tons of great guides that anyone, even new generation of brain-damaged-gamers can google (oh well, probably can't D =).
It's that that the game is not CoD. As a gamer who has been playing PC games since 1990 I find that offensive. I laid out several legitimate concerns with the game design. I wasn't trolling and I put time and effort into my critique.
Any game that purports to offer multiple ways to play the game and then makes several of those choices so unfairly challenging as to render them impractical for all but a novelty play-through is flawed. Playing through as a Soldier is punishing and unfun. That's how I like to play my RPGs- warrior class-style, combat first. SS2 purported to offer that opportunity, therefore it's a design failing when the game is clearly not balanced around the Soldier class.
I'd have zero issue with the game if you were forced to go in the tech direction but I chose to play as a Soldier my first time through and it was an absolutely awful gaming experience. It's not balanced around that class. A first time player playing as a Soldier is not a fun gaming experience. Challenging/difficult doesn't have to equal unfair and unbalanced, which is what that playthrough creates.