Posted January 21, 2016
Certain missions in the original Syndicate appear with a green tileset, as well as green skin for the NPCs that have skin visible. The most recent example is Brazil - No matter what I set the output to in the conf file (overlay, ddraw, opengl), the green is there.
I checked a longplay video on Youtube for this same mission, and the green is present in that video too: https://youtu.be/ACVZ5b8wW14?t=19422 (look at the skin of the NPCs in the top-right corner and bottom of the screen). I assume this player is using the GOG build also, since the video was uploaded just last year.
Does anyone know if this was intentional on the developer's part, or could it be a bug with this build of the game? If intentional it seems like an odd decision to me, since it makes the NPCs in these missions look like zombies.
I checked a longplay video on Youtube for this same mission, and the green is present in that video too: https://youtu.be/ACVZ5b8wW14?t=19422 (look at the skin of the NPCs in the top-right corner and bottom of the screen). I assume this player is using the GOG build also, since the video was uploaded just last year.
Does anyone know if this was intentional on the developer's part, or could it be a bug with this build of the game? If intentional it seems like an odd decision to me, since it makes the NPCs in these missions look like zombies.
Post edited January 21, 2016 by ThreeSon
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