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I have a couple of questions about the Multinet Access screen.

What is the use of what you write in Communications and where and how is it displayed?

To the left of Communications is a 4-color drawing board?! Again, what is it for and where is it displayed?
Unfortunately, I don't have the menus remade yet.

Anyway, here's how the screen is initialized:
<code>
init_screen_button(&net_INITIATE_button, 218u, 185u, gui_strings[385], 6, med2_font, 1, 0);
init_screen_button(&net_groups_LOGON_button, 218u, 206u, gui_strings[386], 6, med2_font, 1, 0);
init_screen_button(&unkn8_EJECT_button, 308u, 206u, gui_strings[403], 6, med2_font, 1, 0);
init_screen_button(&net_SET2_button, 562u, 251u, gui_strings[440], 6, med2_font, 1, 0);
init_screen_button(&net_SET_button, 562u, 284u, gui_strings[440], 6, med2_font, 1, 0);
init_screen_button(&net_protocol_select_button, 37u, 256u, gui_strings[498], 6, med2_font, 1, 0);
init_screen_button(&net_unkn40_button, 37u, 256u, &net_unkn40_text, 6, med2_font, 1, 0);
net_groups_LOGON_button.Width = 85;
net_INITIATE_button.Width = 85;
net_unkn40_button.Width = 21;
net_protocol_select_button.Width = 157;
init_screen_box(&net_unkn27, 213u, 72u, 171u, 155, 6);
init_screen_box(&net_unkn26, 393u, 72u, 240u, 155, 6);
init_screen_box(&net_unkn25, 213u, 236u, 73u, 67, 6);
init_screen_box(&net_unkn24, 295u, 236u, 72u, 67, 6);
init_screen_box(&net_unkn23, 376u, 236u, 257u, 67, 6);
init_screen_box(&net_unkn22, 295u, 312u, 336u, 104, 6);
init_screen_box(&net_unkn21, 7u, 312u, 279u, 104, 6);
init_screen_box(&net_unkn19_box, 7u, 252u, 197u, 51, 6);
init_screen_button(&net_protocol_option_button, 7u, 275u, unkn_opt_number_text, 6, med2_font, 1, 0);
net_protocol_option_button.Width = net_protocol_select_button.Width;
net_protocol_select_button.X = ((net_unkn19_box.Width - net_protocol_select_button.Width) >> 1) + 7;
net_protocol_option_button.X = ((net_unkn19_box.Width - net_protocol_select_button.Width) >> 1) + 7;
net_unkn40_button.X = net_protocol_select_button.Width
+ ((net_unkn19_box.Width - net_protocol_select_button.Width) >> 1)
+ 7
+ 4;
net_protocol_option_button.CallBackFn = do_net_protocol_option;
</code>

EDIT:
Amd I have no idea how to post preformatted code in this thing.
Use common standards, GOG!
Post edited June 06, 2023 by mefistotelis
Ok now I understand.

Chat is chat, and multiplayer paint is.. for drawing strategy I guess?
Attachments:
synii056.png (53 Kb)
Post edited December 21, 2023 by mefistotelis