Posted September 23, 2012
Hi. I used to play Syndicate a looong time ago and now decided to give it another go.
I have quite a few questions about the macro mode and money:
1. What do the tax levels / research funding mean? Is this going into your treasury every day? Every week/month? How is game time related to real time (I know it's faster in missions). So far I was only able to see my money dropping due to research, but never increasing.
2. Are there any running costs? Manual and some FAQs say that fielding less agents costs you less money. How is that? Do I pay every time I send the agent out? Does the pay correlate to the length of the mission? Any running costs for global/map mode?
3. Does in-game time matter at all on global scale? (besides the money and research)
I see map changing colours, but does my competition progress? What if I just sit there after the 1st mission waiting until everything gets researched at minimal funding? Will the difficulty / equipment level of enemies grow with time or it's purely down to every map?
4. When suppressing rebellions - is the difficulty/equipment level always the same?
5. Items 3 and 4 can be combined into a simple exploit: set your initial territory to 100% tax. When it's rebelling, choose the most expensive research, set it to lowest funding available, go on the mission, persuade the colonel, wait 10+ (depending on funding) days until research is complete - conplete the mission. Any downsides to that approach (besides fun factor :) )?
6. Is research funding the cost for entire research project or cost per day/week/month? I had $200K, researched something with $8800 funding and was left with $20K after the mission.
7. Any numeric parameters for agent mods/encumberment (arms), etc? Or just "next level is better than the previous"?
Maybe, I want too much from this simple game, but I'm quite used playing Heroes3, so it shows :)
I have quite a few questions about the macro mode and money:
1. What do the tax levels / research funding mean? Is this going into your treasury every day? Every week/month? How is game time related to real time (I know it's faster in missions). So far I was only able to see my money dropping due to research, but never increasing.
2. Are there any running costs? Manual and some FAQs say that fielding less agents costs you less money. How is that? Do I pay every time I send the agent out? Does the pay correlate to the length of the mission? Any running costs for global/map mode?
3. Does in-game time matter at all on global scale? (besides the money and research)
I see map changing colours, but does my competition progress? What if I just sit there after the 1st mission waiting until everything gets researched at minimal funding? Will the difficulty / equipment level of enemies grow with time or it's purely down to every map?
4. When suppressing rebellions - is the difficulty/equipment level always the same?
5. Items 3 and 4 can be combined into a simple exploit: set your initial territory to 100% tax. When it's rebelling, choose the most expensive research, set it to lowest funding available, go on the mission, persuade the colonel, wait 10+ (depending on funding) days until research is complete - conplete the mission. Any downsides to that approach (besides fun factor :) )?
6. Is research funding the cost for entire research project or cost per day/week/month? I had $200K, researched something with $8800 funding and was left with $20K after the mission.
7. Any numeric parameters for agent mods/encumberment (arms), etc? Or just "next level is better than the previous"?
Maybe, I want too much from this simple game, but I'm quite used playing Heroes3, so it shows :)
Post edited September 23, 2012 by apc