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It's not really exactly "simple", but the tagging problem is actually a pretty complex one... I prefer to use Picard. It uses MusicBrainz to get the information about the music, which is usually fairly accurate when the entries exist on the site, but it also only has ONE release per real-world release, so none of that CDDB nonsense with a 100 different entires and 98%+ of them don't make sense.

Like I said, it's not really entirely simple and definitely has a bit of a learning curve but IMO if you care about your music's tags and their accuracy, it's well worth it.
Hey everyone,
We're going to address changes to the UI as soon as we can get to it. For upgrading weapons, the latest updates should allow you to do this from Ship Edit. Click on a weapon slot, then you should see the "update" button on the weapon list (the list with ALL of the weapons).

Matt
The main game would feel more like a campaign if there was an option to play through a gauntlet of random songs.

in fact, ust the ability to choose a random song would drastically improve things..
This game is far more addictive than I thought it would be. I personally would like to see an option for a random selection. Returning to the menu each time I want a new song breaks the immersion, and it would be a great way to rediscover songs in my large collection. Perhaps have either a menu option for random play with a next song or return to menu button after finishing a level, or after finishing a level have the previous options and a random song button. My suggestion is to also have a few options which would also be good for listening to non random play: a selection filter for unplayed, unbeaten, or unbeaten at a specific difficulty level. I know I'm asking a lot. So, thanks for the game, and it's just my 2 cents. Hope this makes sense. Tired when I wrote this.