destructa: Agreed, this was nearly a game-breaker for me, like the zappy kelp in the old TMNT game. Button-mashing is not my forte. The testers seem to have overlooked this boss fight (or gotten impossibly lucky), and left difficulty scaling unimplemented here. A patch would be swell. I still had a hell of a good time with this game, and when I got a new PC I followed instructions for preserving your progress, but haven't installed the game again to see if it worked.
This game, to me, has two huge issues and one glaring bug:
Issue #1 The existence of the Page 4 Demon at all, given how it functions and especially the 4-3 version.
Issue #2 The real lack of weapon variety given the number of enemies, flight patterns, speed with which they move and bullets they shoot. Some difficulties become cake (Hard, for me, at this point), yet Expert sees too strong, too fast and too many shots fired at my ship, viz. a difficulty spike instead of a jump. The only weapons that seem to me to be meaningful are the Double Cannons.
This can be because of my playstyle, music collection (a lot of prog rock/metal and black metal) or a less personal but still genuine issue of a lack of imagination. I don't need to have 8 copies of something like Rocket Pack. Whatever the case, the player ultimately will run into uninspiring and unchallenging play and, when they seek to increase the difficulty level, will likely find that it's now awkwardly high and there are no new weapons with which to meet the challenge.
Bug The player will, randomly, be unable to gain any Inspiration or Kudos. This will happen irrespective of weapon levels (maxed or not), difficulty multiplier (relative difficulty to ship power), difficulty played on or whether or not the song is new and, therefore, it should be impossible to not get Inspiration or Kudos for reaching point targets. Even song length is irrelevant. This is a long-standing issue and EmptyClip doesn't seem to know how to fix it.
Issue #1 is inarguably a potential game-breaker, it all comes down to whether or not a given player is stubborn enough to work through bad design. Issue #2 speaks to a lack of inspired design, viz. great focus on how the game interacts with the player but not with how the player interacts with the game. And the Bug just breaks things down. This game has tremendous unrealised potential but, on the whole, it's something that can't really be played for stretches of time in the same way that I'm sure any number of players would love. Things just get too stale or they don't work.
I was so frustrated with the game after beating the 4-3 Demon that, in a fit of pure idiocy, I uninstalled the title. I'm going to be playing it to all of the RUSH albums. Geddy's gonna get me through it! XD