Posted June 18, 2017
Everytime SWAT 4 launches it causes my 2nd monitor to have epilepsy and then causes the game to crash to desktop.
No Label
Crash Time: 06/18/17 17:53:19
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD FX 8350 @ 4019 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 970 (8253)
UserName: Dean
ComputerName: DEANPC
Application location: C:\Program Files (x86)\GOG Galaxy\Games\SWAT 4\Content\System\
SWAT Build Number: 34688
Error setting display mode: CreateDevice failed (D3DERR_INVALIDCALL). Please delete your Swat4.ini file if this error prevents you from starting the game.
History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- HandleBigChange <- UD3DRenderDevice::Lock <- UViewport::Lock <- UWindowsViewport::Lock <- PrecacheRenderData <- Precaching <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop
THIS HAS BEEN FIXED
No Label
Crash Time: 06/18/17 17:53:19
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD FX 8350 @ 4019 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 970 (8253)
UserName: Dean
ComputerName: DEANPC
Application location: C:\Program Files (x86)\GOG Galaxy\Games\SWAT 4\Content\System\
SWAT Build Number: 34688
Error setting display mode: CreateDevice failed (D3DERR_INVALIDCALL). Please delete your Swat4.ini file if this error prevents you from starting the game.
History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- HandleBigChange <- UD3DRenderDevice::Lock <- UViewport::Lock <- UWindowsViewport::Lock <- PrecacheRenderData <- Precaching <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop
THIS HAS BEEN FIXED
Post edited June 18, 2017 by BIGJAVLINMATE