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Changelog for Update 1.06 (12 November 2020 / added 18 November 2020):

- Options menu - Increased look sensitivity maximum by 2x.
- Induction - Replaced a few missing and oddly-shaped colliders.
- Induction - Made a cube heavier.
- Cubism - Fix ramp collider on stairs.
- Blackout - Added a little treat.
- Labyrinth - Adjusted floor break collision.
- Whitespace - Fix cursor occasionally turning off.

Challenge Mode
- Changelist
- Optical - Exit gate for 2nd challenge now registering correctly.
- Rare issue where Developer Commentary and Challenge mode persist simultaneously. - Far too exciting... Fixed!
- Fixed bug where challenge mode sometimes thought you were still in a challenge when starting a new level.
- Fixed speed-run timer Reset to Checkpoint bug.


Standalone installers updated (18 November 2020):
- Windows & Linux: 1.05 ⇒ 1.06;
- Mac: 1.05a ⇒ 1.06.
high rated
Changelog for Update 1.11 (11 December 2020 / added 14 December 2020):

Updates and Fixes

General
- Localization and font fixes as well as some new lines
- Collider fixes for areas in Optical, Labyrinth, and Whitespace
- Challenge Mode achievement will be granted if you have completed all challenges, no longer requiring re-completion of a challenge

Linux-only
- Crash fixes
- Mouse cursor fixes

Level Editor
- New feature: HUD. Level Editor now has a HUD on screen to aid in level creation
- New feature: Magnetic Snapping. Items can be more easily ‘glued’ together while building out levels. This should significantly speed up level creation
- New items added: stairs, exit signs, apples, doors, moon, etc. Added a ceiling item for hallways/rooms
- Adjusted level geometry prefabs so that they line up correctly, including the trim. Note: - All existing levels use the original prefabs. Feel free to update them if you wish
- Fly mode boundaries fixed. Hotkey G is now also a quick-shortcut to teleport directly to the level editor area Items can have their original size and rotation reset through menu options
- Deleting an object from a level now requires the level to be completed before allowing an update
- Snap threshold reduced to 0.125 and normalized across the world-space grid
- Fixes for intermittent item disappearances
- Save icon now shows when saving a level (ctrl-s)
- ‘Lava’ material changed due to some cases of motion sickness
- Dreams are no longer playable without a start flag
- Start flag no longer beeps on level start.

If you encounter any issues between now and January, please consult the Discussion Forums to see if your issue has already been answered, paying particular attention to the Workshop Discussions area.

If your issue seems new, please create a thread in the forum, and wait for other players to respond, in case it is already fixable. If it appears unknown, then email us at support@pillowcastlegames.com and include the thread link. We will get back to you in January. It will also be helpful if you let us know your problem was solved before we respond -- that will help us focus our efforts on must-fix issues in the new year.

On behalf of our team, we wish you a safe and pleasant journey to 2021.

Thank You For Dreaming


Standalone installers updated (14 & 15 December 2020):
- Windows & Linux: 1.06 ⇒ 1.11;
- Mac: 1.06 ⇒ 1.11b.
Small Update / Patch Notes [Version 1.15]
Posted: Sat, April 24, 2021
Quick Fix Patch

Feature Changes:
   o Added translations for Arabic
   o Added X-axis inversion option
   o Workshop: Allow infinite subscribed and private items instead of capping them.
   o Workshop: Changed door functionality to open only when all tagged buttons are pressed
      (levels already saved before update still act the same way)
   o Workshop: Added more button/door tags
   o Workshop: Added more warnings on import

Bugs Fixed:
   o Fixed bug where sometimes player fall out of portals on low spec machines
   o Fixed a M1 specific graphical bug
   o Fixed some UI getting cut off on wide aspect ratios
   o Fixed Workshop bugs relating to long loading levels
   o Fixed specific bug at the end of the portal in Cubism causing players to get launched
   o Fixed missing translations
   o Fixed options menu navigation not working in challenge mode
   o Fixed options UI ordering causing it to be blocked by other HUDs

Source: https://store.steampowered.com/news/app/1049410/view/3079875626286657629

GOG Offline Installer: 1.11 (43363) => 1.15 (46618|46456|?) for Lin|Win|Mac on 26.04.2021

[Currently, GOG Offline installer offers 1.16 (46968|47176) to Win|Mac ...]
Superliminal Update 1.3
Steam Deck! Multiplayer on macOS and Linux + Content Update + Midweek Madness
2022's first update brings new levels and cosmetics; Multiplayer now fully cross-platform
Type: Major Update
Posted: Mon, February 21, 2022 @ 7:00 PM CET

Happy New Year! Today we're bringing some new bits and pieces to our multiplayer mode, and we're so pleased to tell you that our multiplayer mode is now live on macOS and Linux! Just in time for the launch of the Steam Deck, which runs Superliminal great, as you can see below:

Midweek Madness
Speaking of which, this week is a great time to pick up Superliminal. The game will be on sale this week as part of
Steam's Midweek Madness promo. Bring a friend! Buy a Deck! Play with your friends! Play with strangers!

As for the new content, here is the breakdown:

Content Update

New Rooms

We're adding two new rooms to the Battle Royale multiplayer mode.

New Cosmetics

We had some silly ideas for cosmetics for multiplayer, and here they are:
   o Beans
   o Coffee Mug
   o Lampshade

The holidays are over in the Lobby - maybe it comes back next year?

# Source: https://store.steampowered.com/news/app/1049410/view/3135071990839718251

GOG Offline Installer (24.02.2022 23:30 CET):
   o Lin:   1.3 (53848)
   o Win: 1.3 (53847)
   o Mac: 1.3 (53847)
# Update path (GNU/Linux): 1.15 (46618) {26.04.2021} => 1.3 (53848) {21.02.2022}
# Using Unity 2019.4.14f1 => 2019.4.35f1 (both pure 64 bit)
# Thumbs up for this quality of life!
Post edited February 25, 2022 by JMB9