Posted September 25, 2020
I have over 10 hours into Superhot: Mind Control Delete, so I'm quite certain I am qualified to make an informed decision regarding this game. In a word -- Unfair. That's the only way to describe it. It's not "difficult". It's not "challenging". It's not "old school". It's unfair, plain and simple. The following are some of the ways in which this game is unfair.
1. First and foremost, your reticle/crosshair is white. All of the background, including the walls, floors, and furniture, is white. White on white makes it impossible to see until it is displayed against a colored background. This results in you blindly moving every which way just to find out where the damn reticle is. Of course, time moves while you're flailing about, so you will frequently get shot and die simply because you couldn't tell where your reticle was located.
2. You are spawned, with no weapon, at the end of a corridor with no exit except forward, and there are 2 or 3 enemies in front of you. In this scenario, there is no way to avoid taking damage.
3. You are spawned with two exploding enemies directly in front of you. In this scenario, there is no way to avoid taking damage. If you don't kill them, they will shoot you. If you do kill them, they will explode and their fragments will shoot you. If you punch them, but don't kill them, then they will self-destruct and their fragments will shoot you.
4. Many enemies are nearly invisible because they are white enemies against a white background, with only one appendage displayed in orange.
5. There is one "room" in which the bottom half of the enemies is not shown when on the bottom floor. This, mixed with the white enemies against a white background, means you cannot see some of the enemies, thus you cannot avoid them.
6. There are super ("boss" level) enemies which you cannot damage and you cannot avoid. One of them starts with a katana, which he can throw at faster-than-bullet speeds. There is no way to avoid taking damage from these enemies.
7. Despite being selected supposedly at random, there are some power-ups you will never be offered. For example, in the hundreds of times I have been offered power-ups, I have never been offered the 5-HP power-up, and only once was I offered the 4-HP power-up (and that was in one of the first few rooms of the game).
As with the original Superhot, the premise of this game is good, and this could have been a great game. Unfortunately, these issues turn what would be a challenging game into a completely unfair game and result in near-constant frustration.
1. First and foremost, your reticle/crosshair is white. All of the background, including the walls, floors, and furniture, is white. White on white makes it impossible to see until it is displayed against a colored background. This results in you blindly moving every which way just to find out where the damn reticle is. Of course, time moves while you're flailing about, so you will frequently get shot and die simply because you couldn't tell where your reticle was located.
2. You are spawned, with no weapon, at the end of a corridor with no exit except forward, and there are 2 or 3 enemies in front of you. In this scenario, there is no way to avoid taking damage.
3. You are spawned with two exploding enemies directly in front of you. In this scenario, there is no way to avoid taking damage. If you don't kill them, they will shoot you. If you do kill them, they will explode and their fragments will shoot you. If you punch them, but don't kill them, then they will self-destruct and their fragments will shoot you.
4. Many enemies are nearly invisible because they are white enemies against a white background, with only one appendage displayed in orange.
5. There is one "room" in which the bottom half of the enemies is not shown when on the bottom floor. This, mixed with the white enemies against a white background, means you cannot see some of the enemies, thus you cannot avoid them.
6. There are super ("boss" level) enemies which you cannot damage and you cannot avoid. One of them starts with a katana, which he can throw at faster-than-bullet speeds. There is no way to avoid taking damage from these enemies.
7. Despite being selected supposedly at random, there are some power-ups you will never be offered. For example, in the hundreds of times I have been offered power-ups, I have never been offered the 5-HP power-up, and only once was I offered the 4-HP power-up (and that was in one of the first few rooms of the game).
As with the original Superhot, the premise of this game is good, and this could have been a great game. Unfortunately, these issues turn what would be a challenging game into a completely unfair game and result in near-constant frustration.