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Ignore this post, these are just my notes for myself if I ever have to enable widescreen again.

Summary:
User Hex-Editor and search/replace f30f101dc8217c110f2fc30f87830000000f2fd8 => f30f101dc8217c110f2fc39090909090900f2fd8
Then set resolution with regedit "HKEY_CURRENT_USER\Software\Failbetter Games\Sunless Skies", "Screenmanager Resolution Width_h182942802", "Screenmanager Resolution Height_h2627697771"


--------------
Notes:
Search for "1.777778" or " * 100.0) / 100.0" or " * 0.5,0x3f800000,1.0 - " in Ghidra works

private void UpdateCamera()
{
if (!ResolutionManager.FixedAspectRatio || !cam) return;

float currentAspectRatio = (float)Screen.width / Screen.height;

// If the current aspect ratio is already approximately equal to the desired aspect ratio,
// use a full-screen Rect (in case it was set to something else previously)
if ((int)(currentAspectRatio * 100) / 100.0f == (int)(ResolutionManager.TargetAspectRatio * 100) / 100.0f)
{
cam.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
if (backgroundCam)
{
Destroy(backgroundCam.gameObject);
}
return;
}

// Pillarbox
//Patch here
/*if (currentAspectRatio > ResolutionManager.TargetAspectRatio)
{
float inset = 1.0f - ResolutionManager.TargetAspectRatio / currentAspectRatio;
cam.rect = new Rect(inset / 2, 0.0f, 1.0f - inset, 1.0f);
}
// Letterbox
else*/
{
float inset = 1.0f - currentAspectRatio / ResolutionManager.TargetAspectRatio;
cam.rect = new Rect(0.0f, inset / 2, 1.0f, 1.0f - inset);
}

if (!backgroundCam)
{
// Make a new camera behind the normal camera which displays black; otherwise the unused space is undefined
backgroundCam = new GameObject("BackgroundCam", typeof(Camera)).GetComponent<Camera>();
backgroundCam.depth = int.MinValue;
backgroundCam.clearFlags = CameraClearFlags.SolidColor;
backgroundCam.backgroundColor = Color.black;
backgroundCam.cullingMask = 0;
}
}
v2.0.5.6e8c8ff

0F2FC30F87AF0000000F2FD80F8685000000F30F100D1C8B7F118D45E4F3 => 0F2FC39090909090900F2FD8909090909090F30F100D1C8B7F118D45E4F3