Posted December 19, 2018
high rated
Build Version: Commander update. 1.1.7.4.f187636
Release Date: 19/12/2018
Known Issues
Greetings Skyfarers. This is our last Early Access update before launch in January. We're now entering a busy period of polish and bug fixing in the run up to launch. There are several things you can do to help us between now and the big day.
* Wishlist the game to help us get noticed
* Keep an eye on our social media channels for updates. We’ve got a lot of different things for you to get involved in leading up to the big day
* If you’re currently playing then please consider leaving a review. We want honest, constructive feedback, and of course revisiting your review once we leave Early Access is always helpful
* Continue to be patient with us. There are a lot of outstanding bugs and we need to knuckle down now and fix these before launch
* If you find a bug, please take time to read the Known Issues list before sending a report in to us (this will be fully updated by the end of the day). We don't list every single bug in game for multiple reasons, but the vast majority of issues you may encounter are listed. Responding to tickets about known bugs is a huge drain on the resources of our small team. Similarly, please take the time to read the Bug Reporting page so you know what information to include in your reports.
Finally, a massive thank you to all our Early Access players who have helped us with feedback and bugs, especially those who do read the Known Issues and Bug Reporting pages. Special shout outs to those who have been tireless in their typo hunting efforts too. You know who you are.
IMPORTANT INFORMATION - PLEASE READ!
Before we delve into the details of new features, there are a couple of important things we need our player base to be aware of:
* A small feature has been introduced to the build ahead of its scheduled time. The Tower of Chimes Wonder is now interactable (like Regent’s Grave), but the content for it is not ready just yet. If you pass over it then you’ll see an interface pop up warning you that you are not eligible for the event. Unfortunately this will lock up your UI, but there is a workaround. Simply dock at a Station and play through any branch to unlock the UI.
* After using a Transit Relay, you now have to press R to undock yourself before you can move away. At the moment this is not very intuitive as the prompt will say ‘Interact’. The same applies if you close the Storylet after interacting with a Transit Relay and deciding to remain in your current region. While Transit Relays look like regular docks, they actually function differently. We had to make some recent changes in order to take account of the new docking mechanics, but we need more time to implement a proper solution to the Transit Relays.
* There are quite a lot of outstanding minor interface bugs, and a large number related to controller support. Redesigning the UI was a massive undertaking. While it might look like we just moved things around and made them look pretty, there’s actually a lot of functionality changes under the hood. We’ve caught a huge amount of game breaking issues that resulted from the rework, but the sheer volume of new issues has meant that a lot have had to be pushed back into the polish phase that we are now entering. If experiencing bugs frustrates you then we encourage you to either defer playing until launch or to stick to mouse controls for now.
* We highly recommend restoring default controls from the Options menu. This will allow you to get the latest changes to the controls (which don’t update automatically with each new build), particularly for controllers. If you then wish to alter them to your previous/preferred settings you can do so.
Now for the new stuff…
Release Date: 19/12/2018
Known Issues
Greetings Skyfarers. This is our last Early Access update before launch in January. We're now entering a busy period of polish and bug fixing in the run up to launch. There are several things you can do to help us between now and the big day.
* Wishlist the game to help us get noticed
* Keep an eye on our social media channels for updates. We’ve got a lot of different things for you to get involved in leading up to the big day
* If you’re currently playing then please consider leaving a review. We want honest, constructive feedback, and of course revisiting your review once we leave Early Access is always helpful
* Continue to be patient with us. There are a lot of outstanding bugs and we need to knuckle down now and fix these before launch
* If you find a bug, please take time to read the Known Issues list before sending a report in to us (this will be fully updated by the end of the day). We don't list every single bug in game for multiple reasons, but the vast majority of issues you may encounter are listed. Responding to tickets about known bugs is a huge drain on the resources of our small team. Similarly, please take the time to read the Bug Reporting page so you know what information to include in your reports.
Finally, a massive thank you to all our Early Access players who have helped us with feedback and bugs, especially those who do read the Known Issues and Bug Reporting pages. Special shout outs to those who have been tireless in their typo hunting efforts too. You know who you are.
IMPORTANT INFORMATION - PLEASE READ!
Before we delve into the details of new features, there are a couple of important things we need our player base to be aware of:
* A small feature has been introduced to the build ahead of its scheduled time. The Tower of Chimes Wonder is now interactable (like Regent’s Grave), but the content for it is not ready just yet. If you pass over it then you’ll see an interface pop up warning you that you are not eligible for the event. Unfortunately this will lock up your UI, but there is a workaround. Simply dock at a Station and play through any branch to unlock the UI.
* After using a Transit Relay, you now have to press R to undock yourself before you can move away. At the moment this is not very intuitive as the prompt will say ‘Interact’. The same applies if you close the Storylet after interacting with a Transit Relay and deciding to remain in your current region. While Transit Relays look like regular docks, they actually function differently. We had to make some recent changes in order to take account of the new docking mechanics, but we need more time to implement a proper solution to the Transit Relays.
* There are quite a lot of outstanding minor interface bugs, and a large number related to controller support. Redesigning the UI was a massive undertaking. While it might look like we just moved things around and made them look pretty, there’s actually a lot of functionality changes under the hood. We’ve caught a huge amount of game breaking issues that resulted from the rework, but the sheer volume of new issues has meant that a lot have had to be pushed back into the polish phase that we are now entering. If experiencing bugs frustrates you then we encourage you to either defer playing until launch or to stick to mouse controls for now.
* We highly recommend restoring default controls from the Options menu. This will allow you to get the latest changes to the controls (which don’t update automatically with each new build), particularly for controllers. If you then wish to alter them to your previous/preferred settings you can do so.
Now for the new stuff…
Post edited December 19, 2018 by FailbetterFuzz