Posted January 31, 2019
high rated
Build Version: Blue Kingdom update. 1.1.9.5.08b4e1b8
Release Date: 31/01/2019
Known Issues
Greetings Skyfarers.
After 520 days in Early Access, Sunless Skies has finally set sail and launched into the (High) Wilderness! A huge thank you to everyone who joined us on that journey, provided feedback and sent bug reports to us.
Below is a summary of what’s included in the launch update. Our final features are in and so are a tonne of bug fixes. We still have a number of outstanding issues to fix but we’ll be putting out patches with various fixes over the coming weeks. As always, check out the Known Issues page first before reporting bugs directly to us at skies@failbettergames.com (not on the forums please, we don’t man them 24/7 and can miss them).
What’s New
The High Wilderness’ Final Region
The Blue Kingdom is here! To access the final region seek out the Blue Kingdom Transit Relay located in the New Winchester segment. Permits will set you back 500 Sovereigns and a Ministry-Stamped Permit. Once you have one you’ll need Otherwordly Artefacts or Barrels of Hours for first and second class travel respectively.
N.B. if you created a save file before launch and you have died and passed on a legacy to a new captain you may be missing a particular quality needed to get into the Blue Kingdom. Send us your save files and we’ll sort you out.
Just like with the other Regions we’re keen for you to explore the Blue Kingdom yourselves and we don’t want to give too much away, but in brief the Blue Kingdom contains:
* Four new Stations and three Platforms.
* Three new agents; Spirifer Engines, Eaters of the Dead, and the Logoi (three variants).
* New transient discoveries: Glittering Rocks, Vaults, Enclaves of the Dead and Convictions of the Sapphire'd King.
* New persistent discovery; the White Well and Wonder spectacle; the Sun Monument.
* Blue Kingdom Prospects and Bargains.
Tutorial Tips
We have added tutorial hints which will pop up in a window when triggered. You can disable and reset them from the main menu.
Adjustable difficulty settings
We’ve added our difficulty settings which can be chosen when you first create a new save game. You’ll also be able to adjust your difficulty settings when you die and pass on a legacy to a new captain.
The difficulty settings are:
* Aiming Assistance - determines how many player weapons arc towards targets and how aggressively they do so.
* Enemy Projectile Speed - determines the speed of enemy bullets making them easier to dodge.
* Supply Consumption - determines how long Fuel and Supplies last.
New Ambitions
The final two Ambitions are in place, bringing our total up to four. Like the existing Fame and Wealth ambitions, you will be able to choose The Truth from the character creation screen. However the fourth ambition, The Martyr-King’s Cup, will only be available after completing a particular quest, so it is only something you will see once unlocked and after passing on a legacy.
New Facets
We’ve added the rest of the Facets so you can continue to level up your Captain.
New Officers
The rest of the Officers have arrived. Have fun recruiting and discovering the stories of the Felined Eccentric, Forged Companion and Fortunate Navigator. The Clay Conductor storyline can also now be completed.
Chart
The Chart has been reworked to bring it in line with the aesthetics of our UI redesign.
Achievements
Achievements have been implemented in Steam and GOG. We wish you luck completing them all Sky Captains.
N.B. We are aware that some players who played throughout Early Access may see the wrong Achievement incrementing when docking at ports (e.g. the achievement tells you you’ve docked at a Blue Kingdom port when you dock at a Reach port). Please send us your save files so we can resolve the issue.
Updates
* We’ve introduced a Texture Quality toggle in the graphics options - if you have issues going through Transit Relays, please try it with Texture Quality set to Low.
* We’ve introduced a UI Transparency Toggle in the graphics options to help MacOS users who are seeing completely transparent interfaces.
* More agents have been introduced throughout the High Wilderness: Albion Marauders, Star-Seared Explorers and Resurrectionists (Grave Robbers!)
* We’ve added letterboxing, so now you can select a non 16:9 resolution and play at full screen without the UI stretching.
* The Date has now been added to the HUD.
* Mme. Lumière's have been removed from New Winchester. Instead, there are new Storylets at a number of ports which allow you to trade story items for sovereigns and Experience.
* Locomotive prices have been adjusted. Their buy and sell price remain the same - they don’t depreciate in value - this is a deliberate decision.
* Tier 2, 3, and 4 equipment prices have been adjusted.
* Additional advice about smuggling can now be accessed from the Blind Bruiser.
* The SFX have been divided correctly between the ambient and environmental sliders.
* Keyboard control prompts have been added to the Opening Game Experience.
* You no longer need the Assaying quality to harvest Stacks in Eleutheria.
* Labels are now a standard size throughout all regions.
* Bull Cantankeri now have their own loot Storylet.
* The Cantankeri loot Storylet now has more options.
* Candlewind and Storm that Speaks now appear in Albion.
* Storm that Speaks has been removed from the Reach.
Known Issues
As mentioned above there are a number of outstanding issues to fix but we’ll be putting out patches with various fixes over the coming weeks. Please see our Known Issues page for the full list, but there are some notable issues listed below.
As always, if you find a bug that's not on the Known Issues page you can help us by sending a quick Bug Report (please don’t post bugs on the forums, we don’t man them 24/7 and they can easily be missed).
* If you experience a hang or a crash at Transit Relays please set your Texture Quality to Low and try again. If you experience the same issue after doing this, please send us your output log and your machine specs (N.B. we will be continuing to improve performance and loading after launch to address this problem)
* If your controller is not detected, please deselect Xbox / Playstation Configuration Support from Steam’s Controller Settings
* If you experience transparent interfaces that make it hard to read text on MacOS, please turn the transparency off in the graphics menu.
* You will now be moved to New Winchester when abandoning the tutorial on a new save file - this is a temporary solution to prevent players spawning inside terrain after character creation - we will revert this once we have an elegant fix.
* Some players are experiencing issues with Steam Controllers - we will be looking at this shortly after launch.
* Controllers are not currently detected when using Steam Link - we are looking into a solution for this.
* If you created a save file during Early Access and you have died and passed on a legacy to a new captain you may be missing a particular quality needed to get into the Blue Kingdom. Send us your save files and we’ll sort you out.
* We are aware that some players who played throughout Early Access may see the wrong Achievement incrementing when docking at ports (e.g. the achievement tells you you’ve docked at a Blue Kingdom port when you dock at a Reach port). Please send us your save files so we can resolve the issue.
* If you played the KickStarter Backer build released on 28th January, and have experienced any of the following issues the send us your save files so we can repair them.
- The Fortunes: Tacketies quality overflow
- Getting trapped inside a Storylet when advancing the Song in the Sky ambition
- Issues with the Black Box seen on the death of your first captain
Release Date: 31/01/2019
Known Issues
Greetings Skyfarers.
After 520 days in Early Access, Sunless Skies has finally set sail and launched into the (High) Wilderness! A huge thank you to everyone who joined us on that journey, provided feedback and sent bug reports to us.
Below is a summary of what’s included in the launch update. Our final features are in and so are a tonne of bug fixes. We still have a number of outstanding issues to fix but we’ll be putting out patches with various fixes over the coming weeks. As always, check out the Known Issues page first before reporting bugs directly to us at skies@failbettergames.com (not on the forums please, we don’t man them 24/7 and can miss them).
What’s New
The High Wilderness’ Final Region
The Blue Kingdom is here! To access the final region seek out the Blue Kingdom Transit Relay located in the New Winchester segment. Permits will set you back 500 Sovereigns and a Ministry-Stamped Permit. Once you have one you’ll need Otherwordly Artefacts or Barrels of Hours for first and second class travel respectively.
N.B. if you created a save file before launch and you have died and passed on a legacy to a new captain you may be missing a particular quality needed to get into the Blue Kingdom. Send us your save files and we’ll sort you out.
Just like with the other Regions we’re keen for you to explore the Blue Kingdom yourselves and we don’t want to give too much away, but in brief the Blue Kingdom contains:
* Four new Stations and three Platforms.
* Three new agents; Spirifer Engines, Eaters of the Dead, and the Logoi (three variants).
* New transient discoveries: Glittering Rocks, Vaults, Enclaves of the Dead and Convictions of the Sapphire'd King.
* New persistent discovery; the White Well and Wonder spectacle; the Sun Monument.
* Blue Kingdom Prospects and Bargains.
Tutorial Tips
We have added tutorial hints which will pop up in a window when triggered. You can disable and reset them from the main menu.
Adjustable difficulty settings
We’ve added our difficulty settings which can be chosen when you first create a new save game. You’ll also be able to adjust your difficulty settings when you die and pass on a legacy to a new captain.
The difficulty settings are:
* Aiming Assistance - determines how many player weapons arc towards targets and how aggressively they do so.
* Enemy Projectile Speed - determines the speed of enemy bullets making them easier to dodge.
* Supply Consumption - determines how long Fuel and Supplies last.
New Ambitions
The final two Ambitions are in place, bringing our total up to four. Like the existing Fame and Wealth ambitions, you will be able to choose The Truth from the character creation screen. However the fourth ambition, The Martyr-King’s Cup, will only be available after completing a particular quest, so it is only something you will see once unlocked and after passing on a legacy.
New Facets
We’ve added the rest of the Facets so you can continue to level up your Captain.
New Officers
The rest of the Officers have arrived. Have fun recruiting and discovering the stories of the Felined Eccentric, Forged Companion and Fortunate Navigator. The Clay Conductor storyline can also now be completed.
Chart
The Chart has been reworked to bring it in line with the aesthetics of our UI redesign.
Achievements
Achievements have been implemented in Steam and GOG. We wish you luck completing them all Sky Captains.
N.B. We are aware that some players who played throughout Early Access may see the wrong Achievement incrementing when docking at ports (e.g. the achievement tells you you’ve docked at a Blue Kingdom port when you dock at a Reach port). Please send us your save files so we can resolve the issue.
Updates
* We’ve introduced a Texture Quality toggle in the graphics options - if you have issues going through Transit Relays, please try it with Texture Quality set to Low.
* We’ve introduced a UI Transparency Toggle in the graphics options to help MacOS users who are seeing completely transparent interfaces.
* More agents have been introduced throughout the High Wilderness: Albion Marauders, Star-Seared Explorers and Resurrectionists (Grave Robbers!)
* We’ve added letterboxing, so now you can select a non 16:9 resolution and play at full screen without the UI stretching.
* The Date has now been added to the HUD.
* Mme. Lumière's have been removed from New Winchester. Instead, there are new Storylets at a number of ports which allow you to trade story items for sovereigns and Experience.
* Locomotive prices have been adjusted. Their buy and sell price remain the same - they don’t depreciate in value - this is a deliberate decision.
* Tier 2, 3, and 4 equipment prices have been adjusted.
* Additional advice about smuggling can now be accessed from the Blind Bruiser.
* The SFX have been divided correctly between the ambient and environmental sliders.
* Keyboard control prompts have been added to the Opening Game Experience.
* You no longer need the Assaying quality to harvest Stacks in Eleutheria.
* Labels are now a standard size throughout all regions.
* Bull Cantankeri now have their own loot Storylet.
* The Cantankeri loot Storylet now has more options.
* Candlewind and Storm that Speaks now appear in Albion.
* Storm that Speaks has been removed from the Reach.
Known Issues
As mentioned above there are a number of outstanding issues to fix but we’ll be putting out patches with various fixes over the coming weeks. Please see our Known Issues page for the full list, but there are some notable issues listed below.
As always, if you find a bug that's not on the Known Issues page you can help us by sending a quick Bug Report (please don’t post bugs on the forums, we don’t man them 24/7 and they can easily be missed).
* If you experience a hang or a crash at Transit Relays please set your Texture Quality to Low and try again. If you experience the same issue after doing this, please send us your output log and your machine specs (N.B. we will be continuing to improve performance and loading after launch to address this problem)
* If your controller is not detected, please deselect Xbox / Playstation Configuration Support from Steam’s Controller Settings
* If you experience transparent interfaces that make it hard to read text on MacOS, please turn the transparency off in the graphics menu.
* You will now be moved to New Winchester when abandoning the tutorial on a new save file - this is a temporary solution to prevent players spawning inside terrain after character creation - we will revert this once we have an elegant fix.
* Some players are experiencing issues with Steam Controllers - we will be looking at this shortly after launch.
* Controllers are not currently detected when using Steam Link - we are looking into a solution for this.
* If you created a save file during Early Access and you have died and passed on a legacy to a new captain you may be missing a particular quality needed to get into the Blue Kingdom. Send us your save files and we’ll sort you out.
* We are aware that some players who played throughout Early Access may see the wrong Achievement incrementing when docking at ports (e.g. the achievement tells you you’ve docked at a Blue Kingdom port when you dock at a Reach port). Please send us your save files so we can resolve the issue.
* If you played the KickStarter Backer build released on 28th January, and have experienced any of the following issues the send us your save files so we can repair them.
- The Fortunes: Tacketies quality overflow
- Getting trapped inside a Storylet when advancing the Song in the Sky ambition
- Issues with the Black Box seen on the death of your first captain
Post edited January 31, 2019 by FailbetterFuzz