It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Changelog for Patch 1.2 (added 15 February 2017):

Features
- Almost unnoticeable valentines easter egg

Improvements
- Controller layout diagrams
- Lots of weapon rebalancing
- Hull inventory space increased slightly
- Better controller button prompts
- Updated player ship model
- Updated Orb Grunt, Shotgrunt and Homing Defender models
- Lots of improvements to industrial and military rooms
- Procedural generation tweaks

Fixes
- Fixed crashes during level loads
- Fixed some reactor issues
- Lots of UI fixes, mainly for controller/keyboard input
- Fixed some controllers not responding when multiple plugged in
- Fixed conflicts between custom bindings and presets
- Fixed issues with rebinding multiple controllers/joysticks/HOTAS
- Fixed tabbing away from rebinding menu
- Mouse is captured properly after alt-tab

Notes
- Joysticks/HOTAS no longer have default bindings as they caused complex conflicts with rebinding and presets. However manual rebinding now works properly even with multiple inputs plugged in.
- Applying a controller preset will wipe ALL manual bindings!


Full changelog since release can be found here.
high rated
Sublevel Zero Redux

Changelog for Update (added 13 July 2017):

- It’s finally time! The enormous free Redux expansion for Sublevel Zero is now live, including full VR support for Oculus Rift and HTC Vive!
- Sublevel Zero Redux brings a remastered campaign, difficulty modes, new enemies and unlocks, and much more. As the definitive version of the game we couldn’t be more excited to get it to all of you. It’s a great moment to finally get all of this content out there, and to have the VR version done! It was back in 2014 that we first had the inspiration for this game, and it wasn’t long before we were dreaming big and imagining how awesome it would be on the (not-even-out-yet) Oculus Rift DK2. It’s been a long road, as covered in previous posts, and we’re so glad to have delivered something we’re proud of.

Major features include:

Intro Campaign
- Intended to familiarise new and existing players to the game. It's shorter and easier to introduce the core game mechanics. Once completed, the regular campaign is unlocked.

Restructured Campaign
- We've introduced difficulty modifiers that scale to a variety of different player skill levels and affect enemy health, drop rates, crafting costs and Nanite life. This provides an easier introduction, with an even tougher challenge for veterans.
- As you progress, harder alternate levels unlock that add more challenge as you improve. You can track your progress through the game on the new Campaign Progression tab on the menu.

Expanded Procedural Generation
- We've added over 70 new rooms to further expand the game and add more variety to levels.

Full VR Support
- Full support for Oculus and Vive. Weapons such as the Smartgun, Homing Missiles and Homing Swarms have lock-on capabilities which can be utilised with head tracking. There’s also a wide variety of different comfort options to suit your individual needs, including a unique Comfort Calibrator mode to help you quickly find the settings you want!

Teleporters
- To reduce backtracking, Teleporters are now available at certain points to help you get back onto the critical path through levels.

New Enemies
- We've created two brand-new enemies that add deadly new twists to combat.

Elite Enemies
- Progressing through the game will unlock harder variations of existing enemies. These guys take more hits and punch back even harder, adding another layer of difficulty for the most experienced pilots.

Enemy Codex
- By destroying enemies, this unlocks trophies in the Codex tab. Each entry gives you more information about different enemy types as well as their strengths and weaknesses.

New Starting Classes
- The Seeker class is specifically designed for players to take advantage of homing weapons such as the Homing Swarm and Smartgun right from the start. It’s also perfect for VR players.
- The Reaver is an experimental ship bolted together by a dangerous madman. Even rumoured to indulge in cannibalism, his regard for the safety of others and himself was legendarily lacking.

Save and Quit
- Leaving mid-game now gives you the option to continue from the start of your current level. One thing to note is that Hard difficulty modes disable this feature.

Optimisations and Performance
- Levels load faster and gameplay is smoother thanks to a bunch of optimisations. There’s also an option to turn on banking which adds a great sense of weight to the ship.

Localisation
- We've added French, German, Spanish, Italian and Russian localisations so you can enjoy Sublevel Zero in multiple languages.
Post edited July 17, 2017 by DeMignon