Posted July 25, 2009
Well, lets get started...
1) Slaves are one of the best non-combat units in the game. Why? They are perfect for diversions and human shields. And a torch is in hand for every one of them. You can send in a few slaves towards the enemy's huge plantation and burn every building in a matter of minutes as flames spread everywhere. And if you need a shield or a diversion, send these guys in.
2) Horse Archers. These guys only cost 5 gold more than their Arab non-horse counterparts and can SHOOT while MOVING. Have them patrol enemy castles during a raid and they can take out many troops. Also are good for distractions, like slaves.
3) Farms need to be placed together for better food generation and to allow more farm space.
4) CHURCHES ARE GREAT FOR POPULARITY.
5) Remember, it isn't about troop size, it is about troop efficiency.
1) Slaves are one of the best non-combat units in the game. Why? They are perfect for diversions and human shields. And a torch is in hand for every one of them. You can send in a few slaves towards the enemy's huge plantation and burn every building in a matter of minutes as flames spread everywhere. And if you need a shield or a diversion, send these guys in.
2) Horse Archers. These guys only cost 5 gold more than their Arab non-horse counterparts and can SHOOT while MOVING. Have them patrol enemy castles during a raid and they can take out many troops. Also are good for distractions, like slaves.
3) Farms need to be placed together for better food generation and to allow more farm space.
4) CHURCHES ARE GREAT FOR POPULARITY.
5) Remember, it isn't about troop size, it is about troop efficiency.