Posted September 24, 2022
greetings,
so i was playing a map where i had no access to any green plots, stone or iron. so i usually go for:
- population: 120
- fear factor: +5 popularity
- church: +1 popularity
- alehouses: +8
- half rations: -4 popularity
- taxes: -8 popularity
i buy wheat and turn it into bread to make up for the half rations and i buy ale to ale houses.
it is a slow but profitable system where i can build my army over time. the problem with this specific map is that with all the attacks i cannot seem to break beyond a certain army size due to continuous attacks.
any advise on a more profitable system?
thanks.
so i was playing a map where i had no access to any green plots, stone or iron. so i usually go for:
- population: 120
- fear factor: +5 popularity
- church: +1 popularity
- alehouses: +8
- half rations: -4 popularity
- taxes: -8 popularity
i buy wheat and turn it into bread to make up for the half rations and i buy ale to ale houses.
it is a slow but profitable system where i can build my army over time. the problem with this specific map is that with all the attacks i cannot seem to break beyond a certain army size due to continuous attacks.
any advise on a more profitable system?
thanks.