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This one : http://www.eurogamer.net/articles/2013-01-23-strike-suit-zero-review

I wanted to buy the game back then, but when I read this review I figured I'd just wait a few months because it was in dire need of patching.
Post edited August 02, 2013 by charbon
Lol, I agree with almost everything the reviewer says and even then I can still recommend this game, especially in view of this pricepoint.
This game is hard as balls sometimes and seems unfair but it can be overcome in reviewing the controls setup in my case, I had trouble in pushing a lot of buttons at once on my joystick so I went back to mouse+keyboard controls and I still think a 10 fingers on one hand is required for all the button pushing in this game.
I haven't completed this game yet but I never had unstablility or crashes so far, though the game gets choppy during large spacebattles but I barely have the system to play this.
Same here, no instability nor crashes. I agree the review catches some of my experiences with the game (difficulty, poor check points, some polish needed in the targetting system, and the suit being a sitting duck if you stay too long in that mode), but it managed to grip me nonetheless : Big, impressive battles, cool designs, cool music, reactive controls.
And I disagree on one point with the review : Once you know its weakness and learn to avoid it (ie using it for hit and run attacks and not heavy duty fighting), the firepower of the strike suit is VERY empowering. Standing alone in front of a cruiser and drowning it under a missile swarm, ravaging most of its turrets in the process, is something you'll learn to love.

All in all, SSZ is not a space sim. It's not Freespace. It's an explosion packed action game, and a pretty cool (but difficult) one :)
If the game was unchanged, but the developers said in their press release that it was an art game about bowel cancer, that same reviewer would have given it 9/10.

I remember once upon a time game magazines tried to pretend that their reviewers didn't suck at videogames. Nowadays reviewers seem to view controller-tossing tantrums as a badge of honor.

This is a challenging action game. If challenge is a turn-off for you, avoid.
After an hour or two of getting the muscle memory for the controls, the difficulty definitely ramped down. The targeting is very confusing at first, but once you realize and one button selects the closest objective target and the other button selects whatever is in front of you (objective target or not), then it is just a matter of using the controls correctly.

Basically just practice. The game isn't really so hard. The objectives are definitely reasonable. Fumbling with the controller will make them seem impossible though.