Posted March 27, 2013
high rated
First of all turn on "Show weapons" which is off by default (Alt-O) once in game. A printed copy of the reference card will come in handy as like most flight sims there are quite a few keys to use. This is a sim/arcade blend so the total number is kept to a minimum.
Lets start with the first mission, an escort mission with no ground targets. Loadout the plane with 4x AIM9Js. These are the stock standard air-2-air missiles and as you will discover have a very low success rate (you'll be lucky to take down a single place with 4 J's).
Takeoff by setting flaps (F), and full 'burners (0). Flaps alone will be enough to lift off once your airspeed picks up, but dont be shy to gently pull up the nose. Once wheels are off the ground retract the landing gear (L), and reduce power to 100% Military (5) once your airspeed is above say 0.30. Think of normal power as 1-5 (~ is 0), and afterburners are 6-0 which eat up the fuel. Take off the flaps (F).
Now lets check in with Stern on comms (C). Select 1 then 1 again for his status. Later missions will allow you to issue specific orders like attack or defend me.
Time to open up the navigation map (N). Use the arrow keys to cycle through your available destinations. Highlight the rendezvous site and press Enter. Rather than fly there manually which is tiresome & the game doesn't really intend for you to do so, press Autopilot (A). This will initiate a brief cutscene of you flying away to your selected destination.
Once the cargo plane has been met check on their status with comms (C), and press A to continue on to the dropoff point. (There is no need to use the nav map again as the next destination is automatically selected). Of course being a Wildcat is never easy and you are met with some opposition.
Air to air combat. Start by toggling on dogfight mode (G). This only allows air to air weapons to be cycled (W). Select a target with (T) and if it has a cross through it then it's friendly. If so cycle to the next target with (T). If you can maneuver behind the enemy plane you can let loose an AIM-9J which has about a 10% chance of hitting. Otherwise, like most planes in the early game, you will need to switch to cannons and get close and personal. You have 900 rounds but they go quick! Line up your shots carefully & only fire in a *very* short burst. Pretend you are single clicking a shortcut on your desktop.
Whilst you get the hang of flying and Air to Air combat you may want to turn on 360 degree lock in the options (Alt-O). This will stop you losing selection of the enemy plane every time it zooms past your front 180 degrees, which will be often.
If all goes well you will shoot down 2 or 3 enemy planes before autopiloting to the dropoff point. The cargo plane will thank you, and then its time for a scenic flyby of the capitol city.
Landing. There is no shame in turning on Easy Landings in Options during the learning phase! If you screw up the landing you need to repeat the mission from the start. After autopiloting back to your base you will be on final approach to the runway...At 600kts! First drop power to Military 20% (1) and activate the speed brake (B). Lower the nose towards the runway and toggle on flaps (F). Once airspeed is approaching 0.30, lower the landing gear (L). Keep the nose pointed at the start of the runway & try to maintain speed at roughly 0.25 by adjusting Military power 1-5 as required. The keyboard helps here as you dont want any left/right rolling input at all. When you are near the ground pull the nose up to slow your descent and..land? Hopefully.
Congrats the first mission is done!
Lets start with the first mission, an escort mission with no ground targets. Loadout the plane with 4x AIM9Js. These are the stock standard air-2-air missiles and as you will discover have a very low success rate (you'll be lucky to take down a single place with 4 J's).
Takeoff by setting flaps (F), and full 'burners (0). Flaps alone will be enough to lift off once your airspeed picks up, but dont be shy to gently pull up the nose. Once wheels are off the ground retract the landing gear (L), and reduce power to 100% Military (5) once your airspeed is above say 0.30. Think of normal power as 1-5 (~ is 0), and afterburners are 6-0 which eat up the fuel. Take off the flaps (F).
Now lets check in with Stern on comms (C). Select 1 then 1 again for his status. Later missions will allow you to issue specific orders like attack or defend me.
Time to open up the navigation map (N). Use the arrow keys to cycle through your available destinations. Highlight the rendezvous site and press Enter. Rather than fly there manually which is tiresome & the game doesn't really intend for you to do so, press Autopilot (A). This will initiate a brief cutscene of you flying away to your selected destination.
Once the cargo plane has been met check on their status with comms (C), and press A to continue on to the dropoff point. (There is no need to use the nav map again as the next destination is automatically selected). Of course being a Wildcat is never easy and you are met with some opposition.
Air to air combat. Start by toggling on dogfight mode (G). This only allows air to air weapons to be cycled (W). Select a target with (T) and if it has a cross through it then it's friendly. If so cycle to the next target with (T). If you can maneuver behind the enemy plane you can let loose an AIM-9J which has about a 10% chance of hitting. Otherwise, like most planes in the early game, you will need to switch to cannons and get close and personal. You have 900 rounds but they go quick! Line up your shots carefully & only fire in a *very* short burst. Pretend you are single clicking a shortcut on your desktop.
Whilst you get the hang of flying and Air to Air combat you may want to turn on 360 degree lock in the options (Alt-O). This will stop you losing selection of the enemy plane every time it zooms past your front 180 degrees, which will be often.
If all goes well you will shoot down 2 or 3 enemy planes before autopiloting to the dropoff point. The cargo plane will thank you, and then its time for a scenic flyby of the capitol city.
Landing. There is no shame in turning on Easy Landings in Options during the learning phase! If you screw up the landing you need to repeat the mission from the start. After autopiloting back to your base you will be on final approach to the runway...At 600kts! First drop power to Military 20% (1) and activate the speed brake (B). Lower the nose towards the runway and toggle on flaps (F). Once airspeed is approaching 0.30, lower the landing gear (L). Keep the nose pointed at the start of the runway & try to maintain speed at roughly 0.25 by adjusting Military power 1-5 as required. The keyboard helps here as you dont want any left/right rolling input at all. When you are near the ground pull the nose up to slow your descent and..land? Hopefully.
Congrats the first mission is done!
Post edited March 27, 2013 by bullseye81