Posted February 18, 2019
With the greatly reduced distances on Map from the War in Europe game, I would suggest reducing the movement points for units by about 1/3 - 1/2. That or increase the cost to traverse a hex. For example it used to take 2 turns for a British sub to get back to a port on the British isles from the Norway convoy route near Denmark to repair, a turn to repair, and then two turns to get back to the convoy route for a total trip of 5 turns. Now two full turns have been shaved off the trip meaning British subs are far more effective than before.
And in Russia once the initial lines is breached an armor unit can reach Moscow in about 2-3 turns. Given how hard it is to even build additional units to throw something up in front of this advance, this will be fatal to any multiplayer game and almost impossible for an AI game. Russia no longer feels like a vast steppe, land movement needs to be greatly reduced to compensate for the much smaller map.
Also it feels like the attacker is far too powerful in game now, the allies have no chance of building up their OOB's when 100% of their income goes to rebuilding losses and yet still many units are left damaged. Both Russia and China suffer this fate currently. This occurs even with max investment in industry growth and equal infantry tech to the Axis.
I routinely see the defender take 1-3 points more damage than the attacker, this is far too much, especially when it comes to air power virtually wiping out an army in 2 or 3 attacks. Units didn't seem to take such high losses in the first game, has something changed in the combat algorithms? Air power should not be able to reduce actual combat strength so much in units, rather morale loss should be its main effect with an occasional 1 point strength loss.
The Burma road in China needs to be opened from game start, China is toast as soon as Indochina cuts off supplies from the US since China takes far too many losses for its income to keep up with repairs after that. Historically the road was opened in 1938, so it should be up and running from game start. Though it should be closed from July-August 1940, as historically Britain closed it temporarily due to political pressure from Japan.
I've played the first game for years and am very competent at the game. This version feels very unbalanced and definitely does not play like the original.
And in Russia once the initial lines is breached an armor unit can reach Moscow in about 2-3 turns. Given how hard it is to even build additional units to throw something up in front of this advance, this will be fatal to any multiplayer game and almost impossible for an AI game. Russia no longer feels like a vast steppe, land movement needs to be greatly reduced to compensate for the much smaller map.
Also it feels like the attacker is far too powerful in game now, the allies have no chance of building up their OOB's when 100% of their income goes to rebuilding losses and yet still many units are left damaged. Both Russia and China suffer this fate currently. This occurs even with max investment in industry growth and equal infantry tech to the Axis.
I routinely see the defender take 1-3 points more damage than the attacker, this is far too much, especially when it comes to air power virtually wiping out an army in 2 or 3 attacks. Units didn't seem to take such high losses in the first game, has something changed in the combat algorithms? Air power should not be able to reduce actual combat strength so much in units, rather morale loss should be its main effect with an occasional 1 point strength loss.
The Burma road in China needs to be opened from game start, China is toast as soon as Indochina cuts off supplies from the US since China takes far too many losses for its income to keep up with repairs after that. Historically the road was opened in 1938, so it should be up and running from game start. Though it should be closed from July-August 1940, as historically Britain closed it temporarily due to political pressure from Japan.
I've played the first game for years and am very competent at the game. This version feels very unbalanced and definitely does not play like the original.