Posted February 24, 2014
Just picked this up and was trying out both the Axis and Allied sides from 1939.
Little woozy on what does what. Like I have no clue how certain combat outcomes work. How does my strength 10 90% readiness french fighter come out to 6-1 casualties against a German fighter/?
Beyond that, I'm noticing some overall strategies and want to confirm them against veterans.
-Airpower not worth it
Just not worth the cost. The only point to air fleets is finishing off a weakened ground unit you can't reach with any of your ground units, but then you'll likely be intercepted by an enemy air fleet so air units just end up sitting around in a stalemate not being used. Strategic bombers are also way too expensive. You will never inflict enough MPP damage on the enemy to recoup the cost of the bomber.
-Carriers not worth it
This falls under airpower since carriers are treated exactly as an airfleet but with naval unit movement rules. They can be intercepted by enemy air fleets which sinks the carriers! Since they're almost twice the cost of air fleets, it's a horrible exchange.
-Research not worth it
I just don't see it paying off before the game is decided. If this was a long game between two symmetrical sides, then I could see research being worth it. But as the Axis, you're blitzing the Allies hoping to get enough plunder and crush them with your superior starting army before the US and USSR declare war. As Allies, you're desperately throwing up every wall you can to delay the Germans until the US and USSR enter the war. Neither side can afford to divert points to research.
-Allied strategy
It seems like France's very first priority is to save up and by an HQ as fast as it can.
Same for England, but a decent opening strategy for them I've found is to send that HQ and your starting infantry on transports to Egypt so you can declare war on Iraq and capture the oil fields.
Little woozy on what does what. Like I have no clue how certain combat outcomes work. How does my strength 10 90% readiness french fighter come out to 6-1 casualties against a German fighter/?
Beyond that, I'm noticing some overall strategies and want to confirm them against veterans.
-Airpower not worth it
Just not worth the cost. The only point to air fleets is finishing off a weakened ground unit you can't reach with any of your ground units, but then you'll likely be intercepted by an enemy air fleet so air units just end up sitting around in a stalemate not being used. Strategic bombers are also way too expensive. You will never inflict enough MPP damage on the enemy to recoup the cost of the bomber.
-Carriers not worth it
This falls under airpower since carriers are treated exactly as an airfleet but with naval unit movement rules. They can be intercepted by enemy air fleets which sinks the carriers! Since they're almost twice the cost of air fleets, it's a horrible exchange.
-Research not worth it
I just don't see it paying off before the game is decided. If this was a long game between two symmetrical sides, then I could see research being worth it. But as the Axis, you're blitzing the Allies hoping to get enough plunder and crush them with your superior starting army before the US and USSR declare war. As Allies, you're desperately throwing up every wall you can to delay the Germans until the US and USSR enter the war. Neither side can afford to divert points to research.
-Allied strategy
It seems like France's very first priority is to save up and by an HQ as fast as it can.
Same for England, but a decent opening strategy for them I've found is to send that HQ and your starting infantry on transports to Egypt so you can declare war on Iraq and capture the oil fields.