Posted May 16, 2017
high rated
Changelog for patch 3 / (Windows) / (Mac) (added 16 May 2017):
- Added feedback to Exit Terminals in Zone 4 (Athena)
- Added display to better illustrate the power needed to open security door in 3-2
- Added additional art to the end game level
- Updated many more weapon SFX
- Removed Glitch-Merchant from the MURDERZONE
- Bench costs in the MURDERZONE now properly reflect the intended prices
- Adjusted colliders that could allow players to fall onto the train tracks when exiting the train
- Fixed specific geometry in Zone 1 (ICARUS) that could cause players to become stuck
- Fixed occluder issues in Zone 1 (ICARUS) that could cause the player to see the skybox in certain places
- Fixed specific instances where the player could soft lock when robbing merchants
- Fixed issue that could cause the menu and splash screen to stretch on various resolutions
- Fixed issue with the teleporter pieces that made them harder to find
- Fixed issue with the teleporter batteries sometimes spawning in the wrong zone
- Fixed specific case where the upgrade machine could give you the same upgrade in a row
- Fixed Lil Joby's gibs to render correctly
- Fixed visual issue with the "Wizard"
- Fixed various rendering issues with jump map UI
- Fixed case where the player could be killed when entering the Jump map
- Fixed visual issue when the player has an extreme amount of items
- Fixed issue that could cause the mouse to show in the center of the screen
- Fixed issue with the loaded ammo value showing improperly when the player has no weapon
- Fixed issues with navigating the controls options menu
- Fixed issue that could cause the crosshair to render improperly
- Fixed mistranslation in the MURDERZONE in some languages
- Fixed issue with the jump map timer if the player took longer than an hour
- Fixed issue where the MURDERZONE stats would not save properly when exiting the MURDERZONE
- Fixed issue where blood would continue to be added after it was full
- Added animation to display when the game is loading
- Added look sensitivity Y option
- Added "Are you sure" Pop up when ending a run
- Fixed many issues that could cause level geometry to improperly generate stopping player progress
- Tweaks to fire-rate perks
- Fixed issue that could make scrap unobtainable
- Fixed issues with the Zone 3 (Burbs) train from stopping game progress
- Fixed issue that could soft lock progress when playing the rats map
- Fixed issue causing barrel inventory problems
- Main gun sounds are now in (( stereo ))
- Fixed a few issues with secret weapons
- Fixed multiple issues with the Jump map weapons
- Fixed issue with the Jump map boundaries
- Upped the dankness
- Fixed collider issue in the Zone 3 (Burbs) Merchant
- Fixed issue with Zone 4 (Complex) merchant Item descriptions
- Changed how gun sounds are spread and spatialized
- Fixed a typo with a Kickstarter Backer name
- Fixed issue not resetting player upgrades in the Murder Zone
- Fixed issue in the Murder Zone that could stop player progress
- Increased the height that triggers fall damage
- Halved the fall damage
- Increased health in first zone (ICARUS)
- Increased range of FOV (60-120)
- Fixed issue disallowing certain systems from using all available resolutions
- Weapon sounds are louder
- Fixed bug with weapon inventory
- Fixed problems with level geometry that could cause players to get stuck
- Fixed bug causing a secret gun to not fire
- Fixed bug causing secret gun to rarely not appear
- Raised and lowered the extremes on mouse sensitivity
- Fixed issues that could cause all enemies to freeze
- Removed self damage from three of the player’s primary fire (Flak,Rebound,LMG)
- Fixed volume of music in zone 3 (THE BURBS)
- Adjusted audio mixer to a better balance
- Adjusted some audio to have better spatialization
- Fixed bug that stopped some enemies from making their sound effects as intended
- Glowbrite pursue sounds
- Turret footsteps have better proximity
- Carrier footsteps sounds
- Adjustment to Glutton proximity alert
- Fixed bug that stopped item descriptions from showing in the merchant
- Fixed bug that stopped the player from navigating the inventory with the mouse
- Improved reliability for some minor secret activations
- Fixed in game achievement tracking from showing the correct achievement
- Added feedback to Exit Terminals in Zone 4 (Athena)
- Added display to better illustrate the power needed to open security door in 3-2
- Added additional art to the end game level
- Updated many more weapon SFX
- Removed Glitch-Merchant from the MURDERZONE
- Bench costs in the MURDERZONE now properly reflect the intended prices
- Adjusted colliders that could allow players to fall onto the train tracks when exiting the train
- Fixed specific geometry in Zone 1 (ICARUS) that could cause players to become stuck
- Fixed occluder issues in Zone 1 (ICARUS) that could cause the player to see the skybox in certain places
- Fixed specific instances where the player could soft lock when robbing merchants
- Fixed issue that could cause the menu and splash screen to stretch on various resolutions
- Fixed issue with the teleporter pieces that made them harder to find
- Fixed issue with the teleporter batteries sometimes spawning in the wrong zone
- Fixed specific case where the upgrade machine could give you the same upgrade in a row
- Fixed Lil Joby's gibs to render correctly
- Fixed visual issue with the "Wizard"
- Fixed various rendering issues with jump map UI
- Fixed case where the player could be killed when entering the Jump map
- Fixed visual issue when the player has an extreme amount of items
- Fixed issue that could cause the mouse to show in the center of the screen
- Fixed issue with the loaded ammo value showing improperly when the player has no weapon
- Fixed issues with navigating the controls options menu
- Fixed issue that could cause the crosshair to render improperly
- Fixed mistranslation in the MURDERZONE in some languages
- Fixed issue with the jump map timer if the player took longer than an hour
- Fixed issue where the MURDERZONE stats would not save properly when exiting the MURDERZONE
- Fixed issue where blood would continue to be added after it was full
- Added animation to display when the game is loading
- Added look sensitivity Y option
- Added "Are you sure" Pop up when ending a run
- Fixed many issues that could cause level geometry to improperly generate stopping player progress
- Tweaks to fire-rate perks
- Fixed issue that could make scrap unobtainable
- Fixed issues with the Zone 3 (Burbs) train from stopping game progress
- Fixed issue that could soft lock progress when playing the rats map
- Fixed issue causing barrel inventory problems
- Main gun sounds are now in (( stereo ))
- Fixed a few issues with secret weapons
- Fixed multiple issues with the Jump map weapons
- Fixed issue with the Jump map boundaries
- Upped the dankness
- Fixed collider issue in the Zone 3 (Burbs) Merchant
- Fixed issue with Zone 4 (Complex) merchant Item descriptions
- Changed how gun sounds are spread and spatialized
- Fixed a typo with a Kickstarter Backer name
- Fixed issue not resetting player upgrades in the Murder Zone
- Fixed issue in the Murder Zone that could stop player progress
- Increased the height that triggers fall damage
- Halved the fall damage
- Increased health in first zone (ICARUS)
- Increased range of FOV (60-120)
- Fixed issue disallowing certain systems from using all available resolutions
- Weapon sounds are louder
- Fixed bug with weapon inventory
- Fixed problems with level geometry that could cause players to get stuck
- Fixed bug causing a secret gun to not fire
- Fixed bug causing secret gun to rarely not appear
- Raised and lowered the extremes on mouse sensitivity
- Fixed issues that could cause all enemies to freeze
- Removed self damage from three of the player’s primary fire (Flak,Rebound,LMG)
- Fixed volume of music in zone 3 (THE BURBS)
- Adjusted audio mixer to a better balance
- Adjusted some audio to have better spatialization
- Fixed bug that stopped some enemies from making their sound effects as intended
- Glowbrite pursue sounds
- Turret footsteps have better proximity
- Carrier footsteps sounds
- Adjustment to Glutton proximity alert
- Fixed bug that stopped item descriptions from showing in the merchant
- Fixed bug that stopped the player from navigating the inventory with the mouse
- Improved reliability for some minor secret activations
- Fixed in game achievement tracking from showing the correct achievement
Post edited May 16, 2017 by DeMignon