Posted May 02, 2020
I love Stone Shard so far!!!
But I just some user interface suggestions for inventory, which currently is quite frustrating.
* Not enough carrying capacity for small items such as 1x1 items, potions and scrolls.
* Please allow additional inventory space for these frequently used small items either along the side and top of the inventory dialog, or at least on a second inventory page that can only carry small items (1x1 items, potions, scrolls, gems, rings, etc), or maybe even directly on the quick action bar?
* Please show object detail information while item is still on ground or wherever with a right mouse button menu option
* Alternatively, make all of the common use items such as scrolls, potions, etc just 1x1 instead of 2x1, so more fit in the available space?
* Or what about bags as items in the main inventory that then give you an interior storage capacity for small items?
* As game option,allow multiple inventory pages?
"Inspect Item". That way, if inventory full, you can still inspect new items without having to put them in your inventory first, which is time consuming and frustrating when inventory is full. Better yet, display object details on hover even when not in inventory
Anyway, just a wish list from an item pack rat!!!
Great game! Keep up the fine work!
But I just some user interface suggestions for inventory, which currently is quite frustrating.
* Not enough carrying capacity for small items such as 1x1 items, potions and scrolls.
* Please allow additional inventory space for these frequently used small items either along the side and top of the inventory dialog, or at least on a second inventory page that can only carry small items (1x1 items, potions, scrolls, gems, rings, etc), or maybe even directly on the quick action bar?
* Please show object detail information while item is still on ground or wherever with a right mouse button menu option
* Alternatively, make all of the common use items such as scrolls, potions, etc just 1x1 instead of 2x1, so more fit in the available space?
* Or what about bags as items in the main inventory that then give you an interior storage capacity for small items?
* As game option,allow multiple inventory pages?
"Inspect Item". That way, if inventory full, you can still inspect new items without having to put them in your inventory first, which is time consuming and frustrating when inventory is full. Better yet, display object details on hover even when not in inventory
Anyway, just a wish list from an item pack rat!!!
Great game! Keep up the fine work!