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Can anyone tell me if this version solved the "cant get past the dragon mine into fairy world" glitch and/or the "infinite uses of globes/spheres" glitch? Cheers.
This question / problem has been solved by Chuckimage
It is patched, according to the readme supplied. Version 1.2. I believe all the game-stopping bugs have been eradicated.
It works great on my dual-core Vista rig, by the way.
Post edited December 30, 2008 by Skreczi
Thanks Chuck. Your a legend.
Hello - I have mark Chuck's post as a solution.
how do i go to download the manuel?? i just brought the game on feb-6-09
@wallywoo1
Just go to your account with the game shelf of your purchased games. Click on the box and you get the download options for the game and the manual.
There is supposed to be a group of shadow skulls in the Palace of Shadows, in the area mirroring the first area where the floating skulls are fought against. I'm talking about the areas south of where the yin and yang symbols are found. There's a bug preventing these shadow skulls from appearing properly, as none of the shadow skulls in the entire level have a state in which they are already moving. Has this glitch been fixed? For instance, I found out that in the northeast corner of the level, if you teleport to the area with the sign before walking to that area and destroying the shadow skulls, one or two of them will disappear.
EDIT: I answered my own question. That glitch is still there. In this case, can it be fixed? It's not a game-stopping glitch, but it should be remedied.
Post edited August 23, 2009 by DarthMaul
I am playing Stonekeep on a somewhat new Toshiba laptop (Core 2 Duo 2.0 Ghz CPU, 4GBytes of SDRAM, Vista 64Bit). I have been lucky so far in 3 completed games, that I have not encountered any failure of moving enemies in any scenario. You may have encountered a system problem with your own set-up, though I do not pre-judge you or your hardware. I read in another help forum that Shadowkeep may be sensitive to excessive hard-drive fragmentation. I respectfully suggest you de-fragment your HD using the built-in Windows de-frag utility. Norton 360 also has a "de-frag" utility they call "disk optimization," but the Windows utlity, although slower, was designed by the operating system designers at Microsoft and I feel they know their business fairly well.
Comment on Skulls and Skeletons in the Palace of Shadows:
The very first thing I do when arriving in the Palace (even before placing the Yin/Yang symbols) is to make a bee-line toward the Shadow Weapon and the Stand where it is converted into whatever weapon you want. (I always choose the Shadow Sword.) This makes it easy to wander around and kill almost anything you encounter, including "Scourge."
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clbsviaol: I am playing Stonekeep on a somewhat new Toshiba laptop (Core 2 Duo 2.0 Ghz CPU, 4GBytes of SDRAM, Vista 64Bit). I have been lucky so far in 3 completed games, that I have not encountered any failure of moving enemies in any scenario. You may have encountered a system problem with your own set-up, though I do not pre-judge you or your hardware. I read in another help forum that Shadowkeep may be sensitive to excessive hard-drive fragmentation. I respectfully suggest you de-fragment your HD using the built-in Windows de-frag utility. Norton 360 also has a "de-frag" utility they call "disk optimization," but the Windows utlity, although slower, was designed by the operating system designers at Microsoft and I feel they know their business fairly well.

I am under the impression that the glitch I was talking about in my previous post isn't caused by Windows. I've experienced it regardless, even when running Stonekeep under a new installation of Windows 95 on an old computer. The shadow skulls south of the mysterious symbol have never appeared properly as far as I remember. They're there and are moving, but cannot be seen and won't attack the player. (I had stated that they weren't already moving in my previous post, but I found out that I was wrong about that. When entering the Palace of Shadows, they're already moving.) I can only destroy them if I shoot black slayer arrows in the middle of a turn away from one of the corridors they inhabit. I also don't think a patch exists that can fix this bug. The issue with the door before the gate at the center of the "Gate of the Ancients" level also can't be fixed, although for some reason if a player returns there after entering the "Palace of Shadows", the door will be locked. Unless Interplay can release the source code and allow somebody with the right skills to patch these issues, they likely will remain as they are.
Post edited January 06, 2010 by DarthMaul