Posted September 11, 2008
Given the dodgy development history of this game it is a miracle it was ever released at all.
This is the best looking "Pseudo 3d First Person Dungeon Crawl" game ever made using digitized puppets, costumed actors, and pre-rendered cgi for all the games enemy and character sprites.
It has everything a game of this type is expected to have. A high degree of difficulty and seemingly endless maze of 8 foot wide hallways that all have identical walls which makes getting lost a breeze.
There is a map that you can add highlights to and make notes on but you have to open your journal every time you need to look at it (and look at it you will.....many many times)
Don't get me wrong. At least there IS a map (some of these games force you to buy a pack of grid paper to draw your own map)
Miss something important several levels ago? Well you best start back tracking buddy boy! (even if you have NO CLUE what you are looking for because the game offers no hints (or at least a very vague one).
Then there is the inventory. Stonekeep has the absolute worst inventory system ever. It is a scroll that only shows 5 items at once even though you will end up picking up dozens of items. You have to scroll up and down one item at a time so if you need to use a key that is at the top of the list and you are currently at the bottom of the list you might as well tape your mouse button down and go make a sandwich because it takes ~half a second for each item to scroll up(or)down. Items can be stacked but it is never done automatically and most times need a special holder to enable stacking so if you pick up a new key you still need to scroll around until you find your keyring assuming you have found the keyring already (arrow quiver, dart basket, rock bag......)
The best way to deal with this is to not pick up everything in sight (of course you run a bad risk of passing up an important item)
Besides the terrible inventory , sloppy magic system, and vague quest directions that can lead to aimless backtracking this game kicks ass as long as you enjoy taking your time to explore EVERYTHING before moving on.
This is the best looking "Pseudo 3d First Person Dungeon Crawl" game ever made using digitized puppets, costumed actors, and pre-rendered cgi for all the games enemy and character sprites.
It has everything a game of this type is expected to have. A high degree of difficulty and seemingly endless maze of 8 foot wide hallways that all have identical walls which makes getting lost a breeze.
There is a map that you can add highlights to and make notes on but you have to open your journal every time you need to look at it (and look at it you will.....many many times)
Don't get me wrong. At least there IS a map (some of these games force you to buy a pack of grid paper to draw your own map)
Miss something important several levels ago? Well you best start back tracking buddy boy! (even if you have NO CLUE what you are looking for because the game offers no hints (or at least a very vague one).
Then there is the inventory. Stonekeep has the absolute worst inventory system ever. It is a scroll that only shows 5 items at once even though you will end up picking up dozens of items. You have to scroll up and down one item at a time so if you need to use a key that is at the top of the list and you are currently at the bottom of the list you might as well tape your mouse button down and go make a sandwich because it takes ~half a second for each item to scroll up(or)down. Items can be stacked but it is never done automatically and most times need a special holder to enable stacking so if you pick up a new key you still need to scroll around until you find your keyring assuming you have found the keyring already (arrow quiver, dart basket, rock bag......)
The best way to deal with this is to not pick up everything in sight (of course you run a bad risk of passing up an important item)
Besides the terrible inventory , sloppy magic system, and vague quest directions that can lead to aimless backtracking this game kicks ass as long as you enjoy taking your time to explore EVERYTHING before moving on.
Post edited September 11, 2008 by Slybo