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Note: Although changelog for this game is not currently displayed in GOG or Galaxy, you can easily access it through its shortcut or directly in the game folder.

v1.01.00 (2 November 2020)

General changes

• Added an option in the graphics settings to disable the water screen effects
• Increased the scroll sensitivity of the settings menu ingame
• Increased the size of USS Salems inventory

Balance

• Reunions mission (third level):
- Slightly reduced the amount of enemies

• The Hand That Guides (fourth level):
- Conduits have 2 less armor
- Slightly reduced the amount of enemies
- Made the ending event slightly easier on all difficulties

• Decreased Sanity loss from Corruption Level increasing when its already full

• Decreased maximum Sanity penalty after insanity episodes and resurrection (-1 on all difficulties)

• Significantly decreased Sanity cost of Dark Bargain to bring it more in line with other upgrades (from 12 to 4)

• Friendly fire between Divers can no longer be a critical hit

Bugfixes

• Fixed a bug that made it impossible to complete some missions after loading the mission from a save
• Fixed a bug that could result in regenerated Power being lost when loading specific auto saves
• Fixed a bug that caused Esc/Back button to not work on the submarine screen in certain
conditions
• Fixed an issue in the mission "Dissension" that could cause divers to become stuck walking in place
• Fixed a stability issue related to spawning random Soviet logs into missions
• Fixed a bug with the Chainshot speargun that could cause it to accidentally hit secondary targets more often than intended
• Fixed a visual bug that caused the pause menu difficulty indicator to temporarily display the wrong value if you loaded the game from the menu onto the submarine
• Fixed a visual bug that caused saves created on the Salem to always show up as Normal difficulty in the Load menu
• Fixed a visual bug with the version number display ingame
• Fixed a visual bug where level map close button would get left behind another image in the late game
• Fixed an issue with Weapons Specialist that could create a phantom Weapons Specialist projectile in the scene
• Fixed an issue with loading save information when the system Time Zone is not properly set.
• Fixed an issue where the names of rescued Divers were missing from story event text.
• Fixed some issues with translated texts
• Macabre Gluttony can now be targeted on a corpse youre standing on
• Fixed a few other minor bugs

v1.02.00 (5 November 2020)

This patch includes several fixes and adds a "save" button in the pause menu. Check out the detailed changelog.

General:

-Added a button in the pause menu to save your progress without exiting to menu. Note that if you use it a lot you might want to delete some of your old saves sometimes.
-The GOG version of the game should now award Achievements. Some achievement progress earned before this patch will be awarded as well, so expect to unlock some right away.

Balance:

-Fathomseers should no longer target Seals with Shared Fate

Bugfixes:

-The bug that was still causing issues with earning mission rewards (especially in Salvage missions) after loading the mission from a save should be fixed for good now
-Fixed a rare bug related to Void Embryos that could cause the game to stop responding during enemy turn
-Fixed a bug that could cause a crash while loading back to the sub if your away team died
-Fixed a bug that could result in an unloadable autosave if your away team died
-Fixed a bug where Symbionts might not properly Decay after being loaded from a save
-Fixed a bug where boss health could be slightly less than intended on Hard in very specific circumstances
-Fixed a bug that could change which units were affected by Shared Fate upon loading a save
-Fixed a visual bug with boss health bars on easier difficulties
-Fixed a potential stability issue on the final boss of Story mode
-Fixed some texts in non-English languages displaying in English
Post edited November 06, 2020 by Lone_Scout