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plumgas: I got them both from steam, didn't realise gog had still life 1, the game has a few bugs like the characters dissappear from the screen in a couple of screen & at one point I got stuck between the walls. Thought my video card was getting too hot but then I read a review & found it was just the game. Just had to save often. The most annoying feature of the game is inventory has only enough space for a few items & you have to keep finding a cupboard to put them in, and also remembering which cupboard you left them in also. lol
But I really enjoyed it. Its a long game & I found I couldn't stop playing it, Well worth the play.
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Vel_Grozny: So you can't have on you thing like a theodolite, a ladder or a large bird? ;P I'm not sure the inventrory is an appropriate place for realism...

Nevertheless, I'm still hoping GOG will bring the second installment here, so I can try it myself.
ha ha , yes had to pick up a metal detector & that was a big item. The mattress takes up the whole inventory
Post edited July 11, 2011 by plumgas
I just have to write this. This was a bad game. I really liked the first game, but this was just too much. The way they implemented the inventory system was just annoying. If they wanted limited space in inventory, they could at least have implemented the storage so it' accessible from anywhere (you put an item in the closet, but you can still pick it up from the dumpster, since the dumpster is closer than the closet).

Moving around was tedious as well, especially when you do not know what you missed and you move around, searching the rooms again. I just started using a walkthrough regularly, so I didnt have to walk around to much.

As for Victoria, for an FBI profiler, she's just dumb. Fool me once, shame on you, fool me twice .....

The first puzzle with Paloma, getting out of the house, but then you have to find a way back up, to get the stuff you had to put in storage so you could carry around the mattress?!? It's not hard, it's just dumb ... prolonging a game. And from the start all the puzzles seemed set up, which was proven by the end when you find Hawker's checklist, but this just proves again that Vic is a bad FBI agent.

They should have stuck with the prerendered backgrounds from the original game. The inventory management should go away. If they wanted it realistic, then do a fade out, fade in the scene, which could imply the character was getting the item.

Ugh.