Posted January 18, 2023
Hi, I remembered the existence of an outdated called Hail the Machine which aimed to reskin ships in stellaris with a necron (from warhammer 40k) model. I downloaded it and tried to fiddle it a little to make it work. Being a complete amateur at modding i tried a lot before finally having it set as green to launch by the mod menu of the stellaris launcher. Unfortunately, eventhough the mod is enabled, the necrons ship do not appear in game.
I modified in every .assets of ship models the species using only one : fungoid. The original author called the specie class Steelribs_01, and had a lot of files containing multiple vanilla species ship to modify.
for example a corvette was a mammalian entity whereas a btatleship was an avian etc ...
i edited every files under the fungoid entities so now its only steelribs=fungoid (even in the common folder : graphical culture).
I don't really know why it's not working atm, my guess is that since now there are classes like juggernaut etc the mod doesnt convert the ships since it falls back on the default appearance due to a lack of matching.
Please help me my gf is on the verge of not talking to me anymore bcz i'm spending a lot of time shitting all over this guy's files
I modified in every .assets of ship models the species using only one : fungoid. The original author called the specie class Steelribs_01, and had a lot of files containing multiple vanilla species ship to modify.
for example a corvette was a mammalian entity whereas a btatleship was an avian etc ...
i edited every files under the fungoid entities so now its only steelribs=fungoid (even in the common folder : graphical culture).
I don't really know why it's not working atm, my guess is that since now there are classes like juggernaut etc the mod doesnt convert the ships since it falls back on the default appearance due to a lack of matching.
Please help me my gf is on the verge of not talking to me anymore bcz i'm spending a lot of time shitting all over this guy's files
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