Posted August 29, 2022
Fixes for today below:
Version 0.620
FIXED - At least I hope this is a final fix. Rollover info labels could be scaled beyond the rollover info container making it impossible to see all the data.
FIXED - If you translocated via Jump Point between systems with beacons, and the initial star system had an Aznari ruin, Aznari ruins would show up in any system with a beacon until you traveled via FTL space. Translocating via Jump Points now correctly resets the Aznari state.
FIXED - It was possible to see Aznari ruins in systems with beacons after translocating between systems using a Jump Point - even though you had not completed the Scanner mission.
FIXED - If the last enemy dies from a grenade, ending combat - the crew member who threw the grenade was locked and could not move until manually entering and exiting combat or saving->exiting and reloading your save.
Version 0.620
FIXED - At least I hope this is a final fix. Rollover info labels could be scaled beyond the rollover info container making it impossible to see all the data.
FIXED - If you translocated via Jump Point between systems with beacons, and the initial star system had an Aznari ruin, Aznari ruins would show up in any system with a beacon until you traveled via FTL space. Translocating via Jump Points now correctly resets the Aznari state.
FIXED - It was possible to see Aznari ruins in systems with beacons after translocating between systems using a Jump Point - even though you had not completed the Scanner mission.
FIXED - If the last enemy dies from a grenade, ending combat - the crew member who threw the grenade was locked and could not move until manually entering and exiting combat or saving->exiting and reloading your save.