Posted October 03, 2020
high rated
A few fixes posted today.
FIXED: Missile launchers fixed. They now cause AE damage.
FIXED: When scanning ships, a warning was posted to screen that you need a crew member in the engineering station - even if that crew member is already at the station.
UPDATED Reduced the amount of wear applied to 1hand melee and pugilism weapons.
UPDATED: Reduced the number of finishing items used when repairing. Failed repair attempts no longer expend finishing items. When repairing, you no longer use a single resource of each type. Instead, each finishing item resource has a chance of being expended.
PART 2:
FIXED: Incursions were not completed correctly and not being reset.
FIXED: Crafted weapons created after the patch 10/2/20 will now damage enemies.
FIXED: Missile launchers fixed. They now cause AE damage.
FIXED: When scanning ships, a warning was posted to screen that you need a crew member in the engineering station - even if that crew member is already at the station.
UPDATED Reduced the amount of wear applied to 1hand melee and pugilism weapons.
UPDATED: Reduced the number of finishing items used when repairing. Failed repair attempts no longer expend finishing items. When repairing, you no longer use a single resource of each type. Instead, each finishing item resource has a chance of being expended.
PART 2:
FIXED: Incursions were not completed correctly and not being reset.
FIXED: Crafted weapons created after the patch 10/2/20 will now damage enemies.
Post edited October 04, 2020 by StellarTactics