StellarTactics: Yes, the game is still in development. The past year I have been dealing with a family illness - so, progress has been slow...
As far as shooting through walls. I'm aware that enemies can shoot through certain door frames. They are not marked as colliders in some cases and that will be dealt with. There is also an issue with targeting via muzzle tip which could result in shooting through walls. However - enemies should never be shooting through multiple walls as collision is per frame. I'll be looking into the line of sight code for the next major patch whenever that is ready.
Screenshots always help if you run across this again.
Thanks for the update! I like the game so far, so just keep doing the good work sustainably given the vicissitudes of fate. I hope things get better soon!
Regarding the bug, it's not strictly a door-frame issue. They also shoot me through the actual walls on a trajectory that doesn't pass through any doorframe, on a side with no openings. This only seems to work if any enemy has visibility of me, with sometimes interesting effects. I've attached a screenshot of it happening in a cave environment (green circle's me, red circle's where the enemy shot from, based on the text and the muzzle flash), but it also happens in station corridors.
Edit: Since the forum attachment doesn't want to cooperate, I've put the image here:
https://imgur.com/a/7WQT5iG