Posted February 21, 2024
I'm not convinced these genres go well together. In, say, Amnesia both the problem to solve and the threat are obvious: I need to do this, using these resources, without being killed by a monster. It leads to a tense situation where you have to think clearly despite being scared silly.
Point and click games are a lot slower and often the task is not clear. I have these resources, but how do they go together? And of course, they have just one solution; there's a lot of guessing involved.
That said, I think Stasis gets one thing right: there's always a small number of items available. You don't need to randomly combine ten different things till something works.
But. But so far (I'm at the bit where you have to remove the PDT) the threat of monsters is hardly there, so it's hard to be afraid. I'm stuck solving logic puzzles (never my favorite) and messing around with chemistry (which I never learned). And John didn't outright say he wanted to revive the boy in the stasis pod.
All of which is to say, this game feels tedious and boring...especially after Amnesia.
Point and click games are a lot slower and often the task is not clear. I have these resources, but how do they go together? And of course, they have just one solution; there's a lot of guessing involved.
That said, I think Stasis gets one thing right: there's always a small number of items available. You don't need to randomly combine ten different things till something works.
But. But so far (I'm at the bit where you have to remove the PDT) the threat of monsters is hardly there, so it's hard to be afraid. I'm stuck solving logic puzzles (never my favorite) and messing around with chemistry (which I never learned). And John didn't outright say he wanted to revive the boy in the stasis pod.
All of which is to say, this game feels tedious and boring...especially after Amnesia.