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I'm not convinced these genres go well together. In, say, Amnesia both the problem to solve and the threat are obvious: I need to do this, using these resources, without being killed by a monster. It leads to a tense situation where you have to think clearly despite being scared silly.

Point and click games are a lot slower and often the task is not clear. I have these resources, but how do they go together? And of course, they have just one solution; there's a lot of guessing involved.

That said, I think Stasis gets one thing right: there's always a small number of items available. You don't need to randomly combine ten different things till something works.

But. But so far (I'm at the bit where you have to remove the PDT) the threat of monsters is hardly there, so it's hard to be afraid. I'm stuck solving logic puzzles (never my favorite) and messing around with chemistry (which I never learned). And John didn't outright say he wanted to revive the boy in the stasis pod.

All of which is to say, this game feels tedious and boring...especially after Amnesia.
It's a point-and-click game with a horror setting and atmosphere. I think they nailed it and thought the game was excellent myself. It's a very disturbing and gruesome game.

There are many situations where you can die, but it isn't an action game, and is based off of the choices you make (very typical of the point-and-click genre). Some situations are time sensitive, and you will die if you don't figure out what to do fast enough. Comparing to Amnesia isn't exactly a fair comparison, as the play styles are very different even though they both fit in the adventure category.

Logic puzzles are a main defining component of most point-and-clicks, so if you don't like those then that may be why you found the game tedious and boring. Many parts of the game were extremely difficult to figure out (for me at least) but were well designed and very satisfying when solved.