A few bugs I've found so far, I'm afraid. Spoilers abound for those who haven't played it before.
When descending in any elevator to the SGT class, the "first class" orchestral music doesn't fade out...the "second class" jazz music fades in then out again, then the SGT class "piano music" fades in...but the orchestral music continues until you leave the elevator. When travelling up, the reverse is true..the piano music doesn't go away. When going from 1st to 2nd, the orchestral music mixes with the jazz music.
The mouse cursor in game seems to lag by 300-500ms...meaning if you want to travel somewhere you have to briefly wait for the in-game cursor to catch up and change accordingly, otherwise the game registers a "mis-click". This delay is doubled or even trebled when dragging items around...ESPECIALLY the parrot - it took me almost 10 seconds to drag him down to the inventory.
Fentible's eyes sometimes turn completely white during his speech. This may be related to the known alpha-channel bug that the devs are already aware of - the one that is affecting the corruption around the edges of characters.
Sometimes, the Deskbot will announce "Bing bong..." and then silence.
When entering the Titanic for the first time, Fentible is supposed to talk, attempt to press the elevator button and miss, then apologise and ask you to do it for him. There is no pause. He says that's he's having trouble pressing the button whilst still attempting to do so...there should be a pause of about five seconds or so BEFORE he says "Things are going from bad to worse"
When playing the credits video, upon flying back into the embarkation lobby and turning round, the video freezes for 3-4 seconds whilst the music continues playing. The video then finishes playing to silence.
I'm not sure if this is a bug in the original game, but I kept having my chevrons overwritten. If I created a custom one, then went to get an upgrade from the Deskbot, the automatically assigned chevron would just overwrite whichever chevron is on the far right. Also, if I made a custom one, then changed the chevron to make a new custom one and attempted to save it, the new one overwrote the old one.
Whilst feeding the pistachios to the parrot, his speech is far too quiet and is almost drowned out by the music (not that that's a bad thing!)
During the animation of the starlings being pulped, the fan doesn't appear to be moving at all. I'm not sure if this is a bug with the original animation, or if it's another alpha-channel bug
In the music room, it sounds like there's a buffer-underrun occurring when playing the music. It sounds fine for a couple of seconds, then pauses, and begins stuttering badly throughout the rest of the playback. This also happens when playing it back in the restaurant.
In the restaurant, the Maitre D'Bot makes comments about enjoying the music...even before I changed the cylinders.
When entering the first class restaurant, you can see the Maitre D'Bot in the distance. His idle animation is played FAR too fast - like 4 or 6x faster than it should be.
Nothing seems to happen when I put the hose in the light fitting and give the other end to the Suc-U-Bus.. The cursor changes to a "grab" cursor, but the animation doesn't play and the item doesn't appear.
...also...the chicken went cold in literally five seconds. Seriously. By the time I added it to my inventory it had become a cold chicken. I'm not sure it's even possible to complete the puzzle!
Post edited July 04, 2017 by pacifist.413