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Patch Notes for 29 August 2017 (ver. 20909)

The full official announcement, including an extended preview for the upcoming DLC, can be found here.

Changes

* The technology tree view now has two additional zoom levels. Use the new zoom icon at upper right or the mousewheel to change zoom levels.
* Phidi, Algorians and Pell now have the 'Friendly' racial trait, which eliminates the "Alien Rulers" morale penalty.
* The shipbuilding cost discout provided by Shipyards no longer stacks (more than one Shipyard at a particular colony will provide no additional discout).
* Surplus food is now converted to coins at a rate of 1/4 (rounded down).
* Upkeep costs for all ground units have been halved.
* Upkeep costs for most ships have been increased.
* Upkeep costs for planet defenses greater than level 1 have been increased.
* Mercenary upkeep costs are now be visible in the mercenary hire overlay.
* Ground unit upkeeps now appear as a seperate item in the economic on-hover text.
* 'Subspace Networking' now reduces shipbuilding Labor costs by 25%, down from 50%.

Fixes

* Made tweaks to the DLL loading process to attempt to fix the "debug.dll too old" issue.
* Fix for a bug that was causing Tinkers and Androids to suffer the 'Alien Rulers' morale penalty.
* Opening and closing the tech pane should no longer reset the currently selected tech.
* Made tweaks to the GLSL compiler to improve compatibility with Linux/Wine. (Wine compatibility remains officially unsupported/experimental.)
Post edited September 02, 2017 by ashdar_games_inc