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The first quickfix was already released, but "silently". This time I figured you'd like to know what changes there are in the latest build.

This will likely be the last quickfix in this update round, which means we'll refocus on the next proper update!

- Buffed up Helios shield, it is still the lowest in class but bare in mind that Helios has several other advantages on combat relevant stats compared to the rest of Dreadnoughts.
- Tweaked a number of light weapon turret arcs.
- Fixed a problem related to Warmaster ship templates. Warmasters will now use fighters properly.
- Tweaked a number of bounty rewards and difficulties.
- Tweaked AI target prioritization. If hostile ships are further away, AI switches to platforms as primary targets.
- Tweaked the AI of supercapitals. They will now move in closer to static targets to clean them out.
- Fixed an error related to the working of Borehole torpedo. It should now work as intended in all cases.
- Fixed a problem with friendly fire causing weird stuff, and other glitches.
- Done a number of smaller script fixes and tweaks.
- Done a number of error correcting in the text files (especially the German localization).

Fly safe!