Posted May 29, 2017
Greetings captains,
Another update coming your way, lifting the version up to 1.020. The focus of this update was definitely bug fixing. We've been fixing a lot of smaller and some larger bugs and used a number of saves sent in by you fine ladies and gentlement to test the solution. The majority of campaign-related issues should now be resolved, BUT...
...if you encounter problems again, please send us both the game log.txt (installation folder) AND your save file (Saves\#.sgs) so we can work on it directly. This is both to use the save file for testing and, if necessary, to check for possible save corruption, in which case we'll fix the save manually, if at all possible and send it back to you.
As before, we continue our work. The majority of the team is hard at work on the base game, fixing and tweaking, another part of the team is "prepping" everything for further localizations and a couple of guys (literally 2) are "at the drawing board", outlining the details of the larger free content update coming in June.
CHANGE-LOG
- Did a number of campaign-related script fixes that could potentially cause larger problems "down the road".
- A number of minor script errors fixed in the main quest scripts (almost in all missions) that could cause minor glitches, but also, when combined, could cause the game to crash to desktop.
- Fixed a bug that could potentially cause the game to crash when leaving stations.
- Fixed a bug that could potentially cause the game to crash when leaving planets.
- Fixed an issue that could cause the game to crash when using the Grappler.
- Fixed an issue related to ship decals that would manifest in weird "stickers" appearing on the ship.
- Tweaked the Search & Destroy freelance job. You should no longer "get stuck" going from waypoint to waypoint without the target(s) showing themselves.
- Fixed a number of text errors in the German translation.
Another update coming your way, lifting the version up to 1.020. The focus of this update was definitely bug fixing. We've been fixing a lot of smaller and some larger bugs and used a number of saves sent in by you fine ladies and gentlement to test the solution. The majority of campaign-related issues should now be resolved, BUT...
...if you encounter problems again, please send us both the game log.txt (installation folder) AND your save file (Saves\#.sgs) so we can work on it directly. This is both to use the save file for testing and, if necessary, to check for possible save corruption, in which case we'll fix the save manually, if at all possible and send it back to you.
As before, we continue our work. The majority of the team is hard at work on the base game, fixing and tweaking, another part of the team is "prepping" everything for further localizations and a couple of guys (literally 2) are "at the drawing board", outlining the details of the larger free content update coming in June.
CHANGE-LOG
- Did a number of campaign-related script fixes that could potentially cause larger problems "down the road".
- A number of minor script errors fixed in the main quest scripts (almost in all missions) that could cause minor glitches, but also, when combined, could cause the game to crash to desktop.
- Fixed a bug that could potentially cause the game to crash when leaving stations.
- Fixed a bug that could potentially cause the game to crash when leaving planets.
- Fixed an issue that could cause the game to crash when using the Grappler.
- Fixed an issue related to ship decals that would manifest in weird "stickers" appearing on the ship.
- Tweaked the Search & Destroy freelance job. You should no longer "get stuck" going from waypoint to waypoint without the target(s) showing themselves.
- Fixed a number of text errors in the German translation.