Posted March 23, 2020
high rated
Greetings everyone!
v0.600.0 - One fine leap forward : Roadmap update 5 - entering beta phase
As one awesome man once said: „That's one small step for a man, one giant leap for mankind“, our Starpoint Gemini 3 development process is currently at one such crossroad. With Roadmap milestone 5 being reached, we're entering the second half of the entire process.
CHANGES:
ADDED: New campaign missions
ADDED: New main character model
ADDED: New storyline characters: J.J Digins, Vassily Ratbone, Night Watchman, Glenn Curacao
ADDED: New interior and exterior locations
ADDED: New character animations and voiceovers
ADDED: New interface elements and notification systems
ADDED: New hint and notifications
ADDED: New quest tracking and information panels to Starchart
ADDED: New encounters and random events throughout maps
ADDED: New loot system with more frequent drops
ADDED: New „rich node“ asteroids system for much more lucrative mining
ADDED: New weakpoint system for anti-enemy capital ships combat
ADDED: Enemy capital ship combat mechanics
ADDED: Hostile drones in interior maps
ADDED: ADAH drone combat mechanics
ADDED: New ADAH drone movement mechanics
ADDED: ADAH drone inventory
ADDED: Option to use quick interact button when using drone
ADDED: New loot and reward system for drone interior missions
ADDED: Enemy drones to fight against in interior missions
ADDED: HUD markers for discovered mining and scavenging objects - gas pockets, rich nodes and derelicts
ADDED: Asteroids HP bar visible to player
ADDED: New collisions with asteroids and other objects
ADDED: Ships can now destroy smaller asteroids by ramming into them
ADDED: Collisions from other objects now also add damage to player
ADDED: Large batches of new sounds linked to actions and objects
ADDED: New indicators when locked and targeted by enemy missiles
ADDED: New voiceovered chatter lines for number of events throughout maps
ADDED: Outlaw Guerilla special ship design
ADDED: Outlaws Stalker special ship design
ADDED: Options to scan the scenery objects
ADDED: New cutscenes for additional storyline missions and some revamped old ones
ADDED: Large batches of chatter voices for NPC ships and stations
ADDED: Additional sounds for HUD, cockpit and cutscenes
ADDED: Almost all asteroids yield loot now
ADDED: Encounter system when attempting to use TGate
ADDED: Encounter system when using NavBuoy
ADDED: Enemy space drones spawn system on various locations
ADDED: New Mars sector map, along with objects, encounters and characters
ADDED: Additional civilian and military traffic to various sectors
ADDED: Lock on enemy missiles as they are approaching
ADDED: New hints and HUD feedback information regarding missions and events
ADDED: HUD element - weapons fire range indicator
ADDED: Ship convoys near space stations
ADDED: Ship convoys near structure clusters
ADDED: Ships entering and exiting Starpoint
ADDED: Ships entering and exiting T Gate
ADDED: Ships using Nav buoys
ADDED: New information to stations and planets
ADDED: More additional variety in appearance of derelicts
ADDED: Scanner ship module now has new and upgraded stats
ADDED: New explosion visual and sound effects
ADDED: Derelicts now have special ambient sounds
UPDATED: Revamped experience rewards system
UPDATED: Revamped quest system with barmans
UPDATED: Shortened duration of damage effects on player ship
UPDATED: Modified visual particles when viewing game from cockpit
UPDATED: AI agression levels with ships in fleets
UPDATED: Firing weapons is now disabled in cruise mode and while charging cruise as well
UPDATED: Optimizations to physics system
UPDATED: Lens flare visual effects now depend on surrounding ambient
UPDATED: Weapons targeting against objects is now more precise
UPDATED: Revamped lighting effects and ambients in multiple sectors
UPDATED: Starchart received additional direction lines showing the path of jumps
UPDATED: Prices of numerous missiles reduced
UPDATED: Loot prices and availability increased throughout sectors
UPDATED: Rebalanced difficulty to adjust for new enemies and capital ships
UPDATED: Rebalanced prices of weapons and equipment
UPDATED: Rebalanced experience gain system
UPDATED: Rebalanced enemy weapons and rate of fire
UPDATED: Almost all crafting blueprints are rebalanced
UPDATED: Spin up cycles for Cyclone and Sorm modified
UPDATED: Increased the price of wing ship modules
UPDATED: Increased how much additional turrets influence wing module price
UPDATED: Music system now plays all tracks scattered in various sectors
UPDATED: All missions and other planned actions now yield experience points
UPDATED: T-Gate now has correct hit collision sphere
FIXED: Issues with releasing of 3D sounds
FIXED: Enemy weapons fire sounds now have correct ranges and volumes
FIXED: Mission and object markers on Starchart now are now saved correctly
FIXED: Corrected waypoint tracking and position on Starchart
FIXED: If already initiated, quick action cannot be started again
FIXED: Soundtrack is now properly played throughout sector maps, both combat tracks and ambiental ones
FIXED: Sound issues with playing multiple sounds at the same time
FIXED: Sound issues related to distance of the sound origin
FIXED: Multiple issues and desync during character animations
FIXED: Encounters will now spawn on correct positions
FIXED: Encounter ships will use correct predefined faction
FIXED: Several bugs during Jeepers Creepers Boss fight
FIXED: Lynx wings module now has correct stats
FIXED: Magellan refinery quests now work correctly
FIXED: Trade convoys follow correct paths and behaviour
FIXED: Autosaves now work correctly during campaign mission stages
FIXED: Cutscene on Pyros campaign mission doesn’t cause camera to offset
FIXED: You cannot accidentally sell quest items anymore
FIXED: Vfx from boost engines now shuts down correctly when disengaged
FIXED: Post processing effects from radiation now shuts down properly
FIXED: Iolia factory is now placed in the correct sector
FIXED: Crafting process now has more info on what is gained and invested
FIXED: Skipping cutscene doesn’t break the game anymore
FIXED: NPC AI behavior doesn’t halt indefinitely
FIXED: Target sphere on loot objects increased for easier selection
FIXED: All wings now have correct turning speed information
TWEAKED: Decreased energy recharge of weapon batteries
TWEAKED: Increased energy cost of scattergun weapons
TWEAKED: Increased inventory size for all hull modules
TWEAKED: Increased loot drop value of “ore nodes” and derelicts
TWEAKED: Repair and scan sounds now have normal volume
TWEAKED: Enemy structures now cannot be interacted with
v0.600.0 - One fine leap forward : Roadmap update 5 - entering beta phase
As one awesome man once said: „That's one small step for a man, one giant leap for mankind“, our Starpoint Gemini 3 development process is currently at one such crossroad. With Roadmap milestone 5 being reached, we're entering the second half of the entire process.
CHANGES:
ADDED: New campaign missions
ADDED: New main character model
ADDED: New storyline characters: J.J Digins, Vassily Ratbone, Night Watchman, Glenn Curacao
ADDED: New interior and exterior locations
ADDED: New character animations and voiceovers
ADDED: New interface elements and notification systems
ADDED: New hint and notifications
ADDED: New quest tracking and information panels to Starchart
ADDED: New encounters and random events throughout maps
ADDED: New loot system with more frequent drops
ADDED: New „rich node“ asteroids system for much more lucrative mining
ADDED: New weakpoint system for anti-enemy capital ships combat
ADDED: Enemy capital ship combat mechanics
ADDED: Hostile drones in interior maps
ADDED: ADAH drone combat mechanics
ADDED: New ADAH drone movement mechanics
ADDED: ADAH drone inventory
ADDED: Option to use quick interact button when using drone
ADDED: New loot and reward system for drone interior missions
ADDED: Enemy drones to fight against in interior missions
ADDED: HUD markers for discovered mining and scavenging objects - gas pockets, rich nodes and derelicts
ADDED: Asteroids HP bar visible to player
ADDED: New collisions with asteroids and other objects
ADDED: Ships can now destroy smaller asteroids by ramming into them
ADDED: Collisions from other objects now also add damage to player
ADDED: Large batches of new sounds linked to actions and objects
ADDED: New indicators when locked and targeted by enemy missiles
ADDED: New voiceovered chatter lines for number of events throughout maps
ADDED: Outlaw Guerilla special ship design
ADDED: Outlaws Stalker special ship design
ADDED: Options to scan the scenery objects
ADDED: New cutscenes for additional storyline missions and some revamped old ones
ADDED: Large batches of chatter voices for NPC ships and stations
ADDED: Additional sounds for HUD, cockpit and cutscenes
ADDED: Almost all asteroids yield loot now
ADDED: Encounter system when attempting to use TGate
ADDED: Encounter system when using NavBuoy
ADDED: Enemy space drones spawn system on various locations
ADDED: New Mars sector map, along with objects, encounters and characters
ADDED: Additional civilian and military traffic to various sectors
ADDED: Lock on enemy missiles as they are approaching
ADDED: New hints and HUD feedback information regarding missions and events
ADDED: HUD element - weapons fire range indicator
ADDED: Ship convoys near space stations
ADDED: Ship convoys near structure clusters
ADDED: Ships entering and exiting Starpoint
ADDED: Ships entering and exiting T Gate
ADDED: Ships using Nav buoys
ADDED: New information to stations and planets
ADDED: More additional variety in appearance of derelicts
ADDED: Scanner ship module now has new and upgraded stats
ADDED: New explosion visual and sound effects
ADDED: Derelicts now have special ambient sounds
UPDATED: Revamped experience rewards system
UPDATED: Revamped quest system with barmans
UPDATED: Shortened duration of damage effects on player ship
UPDATED: Modified visual particles when viewing game from cockpit
UPDATED: AI agression levels with ships in fleets
UPDATED: Firing weapons is now disabled in cruise mode and while charging cruise as well
UPDATED: Optimizations to physics system
UPDATED: Lens flare visual effects now depend on surrounding ambient
UPDATED: Weapons targeting against objects is now more precise
UPDATED: Revamped lighting effects and ambients in multiple sectors
UPDATED: Starchart received additional direction lines showing the path of jumps
UPDATED: Prices of numerous missiles reduced
UPDATED: Loot prices and availability increased throughout sectors
UPDATED: Rebalanced difficulty to adjust for new enemies and capital ships
UPDATED: Rebalanced prices of weapons and equipment
UPDATED: Rebalanced experience gain system
UPDATED: Rebalanced enemy weapons and rate of fire
UPDATED: Almost all crafting blueprints are rebalanced
UPDATED: Spin up cycles for Cyclone and Sorm modified
UPDATED: Increased the price of wing ship modules
UPDATED: Increased how much additional turrets influence wing module price
UPDATED: Music system now plays all tracks scattered in various sectors
UPDATED: All missions and other planned actions now yield experience points
UPDATED: T-Gate now has correct hit collision sphere
FIXED: Issues with releasing of 3D sounds
FIXED: Enemy weapons fire sounds now have correct ranges and volumes
FIXED: Mission and object markers on Starchart now are now saved correctly
FIXED: Corrected waypoint tracking and position on Starchart
FIXED: If already initiated, quick action cannot be started again
FIXED: Soundtrack is now properly played throughout sector maps, both combat tracks and ambiental ones
FIXED: Sound issues with playing multiple sounds at the same time
FIXED: Sound issues related to distance of the sound origin
FIXED: Multiple issues and desync during character animations
FIXED: Encounters will now spawn on correct positions
FIXED: Encounter ships will use correct predefined faction
FIXED: Several bugs during Jeepers Creepers Boss fight
FIXED: Lynx wings module now has correct stats
FIXED: Magellan refinery quests now work correctly
FIXED: Trade convoys follow correct paths and behaviour
FIXED: Autosaves now work correctly during campaign mission stages
FIXED: Cutscene on Pyros campaign mission doesn’t cause camera to offset
FIXED: You cannot accidentally sell quest items anymore
FIXED: Vfx from boost engines now shuts down correctly when disengaged
FIXED: Post processing effects from radiation now shuts down properly
FIXED: Iolia factory is now placed in the correct sector
FIXED: Crafting process now has more info on what is gained and invested
FIXED: Skipping cutscene doesn’t break the game anymore
FIXED: NPC AI behavior doesn’t halt indefinitely
FIXED: Target sphere on loot objects increased for easier selection
FIXED: All wings now have correct turning speed information
TWEAKED: Decreased energy recharge of weapon batteries
TWEAKED: Increased energy cost of scattergun weapons
TWEAKED: Increased inventory size for all hull modules
TWEAKED: Increased loot drop value of “ore nodes” and derelicts
TWEAKED: Repair and scan sounds now have normal volume
TWEAKED: Enemy structures now cannot be interacted with
Post edited March 23, 2020 by MarioMihokovic