Posted December 03, 2014
Hi all,
We've uploaded a new patch ("Patch 1.1000") to your game shelves. Please download this new patch to make sure you have the latest and greatest version of the game :)
Changelog for patch 1.1000:
FIXED: Several calculation and info display errors related to selling a captured ship before sending it to the garage and selling it from the garage
FIXED: Info panel of a captured ship now properly displays Cargo hold data
FIXED: Several errors where the Schematic panel (lower left HUD) displayed info on empty weapon slots
FIXED: A problem using the Contraband scan panel when playing with controllers, that could potentially cause the game to freeze
FIXED: Fire at will activation sound warning will no longer fire off when attempting to activate Fire at will while in Power to engines
FIXED: A potential error where you could, in some instances pass through asteroids while in Power to Engines and in Go To mode
FIXED: A sound related error that could sometimes occur that manifested as crackling noise, usually happening when passing sector boundaries
FIXED: Your ship should no longer have pathfinding problems when in Go To mode. No more circling around stations.
FIXED: Several smaller memory leaks to increase overall game stability
FIXED: An error with object markers being displayed in front of you, when in fact the object is behind you
FIXED: Sub system targeting keyboard shortcuts are now properly functional
FIXED: Several smaller issues with the Fleet->Ships panel
FIXED: An error that prevented the player from mounting Blazar heavy weapon onto his/her ship
FIXED: Several errors in the German localized version that didn't switch text tokens properly in some instances (<RegionName>)
FIXED: A Reputation and Mercenaries related problem that could prevent you from hiring mercenaries, or to display their alignment properly
FIXED: A problem with UI sliders that would cause you to affect one slider even if you were hovering the mouse over another one
FIXED: A problem that could prevent you from using Scavenger swarm via the context menu
FIXED: Several errors with Enhancement bonuses not being displayed until anchoring
FIXED: Revenge is sweet achievement now works as intended.
FIXED: No galaxy for old men achievement now works as intended. Veterans now spawn in Gemini more frequently
FIXED: It's raining death achievement now works as intended.
FIXED: Homewrecker achievement now works as intended.
FIXED: Friendly fire frenzy achievement now works as intended.
FIXED: You da boss! achievement now works as intended
FIXED: An error related to the Bookworm achievement that prevented it from saving properly
FIXED: Salvaging a derelict with the Scavenger swarm is now properly taken into account in regards to the linked achievement
FIXED: A problem that in some instances prevented you from installing heavy weapons onto the Adhara chassis
FIXED: A problem that in some instances prevented you from installing heavy weapons onto the Medusa chassis
FIXED: An error with calculating bonuses on some achievements that actually caused penalties instead of bonuses (Power to engines charge-up time)
FIXED: An interface glitch that caused the Cloaking field system icon to display wrong in some instances on the Fleet panel
FIXED: A discrepancy with the Loading bar progress that made it look like the game stopped working, but in fact the loading bar wasn't 100% synced with the actual loading
FIXED: Platforms can no longer easily see cloaked ships and attack them on sight
FIXED: Several errors in the Russian localization
Some custom keymapping could get overwritten
Several problems with overlapping text
Skill and Perk titles on their corresponding tooltips are now properly displayed in Russian
Waypoint is now properly named in Russian instead of English on target lock
Asteroid is now properly named in Russian instead of English on target lock
Several Wrong base link errors that could occur in some instances
ADDED: You can now target-lock enemy fighters
ADDED: You can destroy enemy fighters with heavy weapons and the Atlas Defense Fields
ADDED: NPCs can now launch fighters
UPDATED: Grappler System disabled text changed to System damaged to prevent confusion
UPDATED: NPCs don't use mines, SETH platforms or fighters before player reaches level 10
UPDATED: Added a chance to be attacked by hostiles during Science and Maintenance Freelance missions
UPDATED: Fighters have new object markers
UPDATED: Atlas Defense Field effective radius increased to 450
UPDATED: Travel Agent achievement works as intended. Becoming neutral/friendly with each faction is now possible in freeroam and in the campaign mode (but AFTER completing the storyline)
UPDATED: Assassins random encounter ships now properly decloak and do not simply appear
UPDATED: NewGame.sgs file (Freeroam new game definition file) changed to allow becoming neutral/friendly with all existing factions
UPDATED: Anchoring on stations now automatically deactivates cloak
UPDATED: Riftways optimized to increase game performance
UPDATED: Collect all now checks if there are any ship systems and/or Equipment in the loot and collects it regardless if you don't have enough space in cargo hold to collect potential Commodities
UPDATED: Changing Energy distribution to increase speed during Power to Engines now automatically increases speed to maximum
UPDATED: Landing on planet Trinity during the initial campaign mission is now free-of-charge
UPDATED: Light weapons rebalanced
beams are now efficient and (almost) on par with other weapons (they still stay the weakest because of instant hit mechanic)
weapons are now put in weapon grades(so grade 5 beam should fit the grade 5 railgun strength)
energy costs are changed
big pricing changes
UPDATED: heavy weapons have received reload time buff to make them more interesting to players
UPDATED: some heavy weapons changed
UPDATED: Ship weapon battery changes for specific ship classes, with some freedom of numbers around the base values
Thanks and have a nice day :)
We've uploaded a new patch ("Patch 1.1000") to your game shelves. Please download this new patch to make sure you have the latest and greatest version of the game :)
Changelog for patch 1.1000:
FIXED: Several calculation and info display errors related to selling a captured ship before sending it to the garage and selling it from the garage
FIXED: Info panel of a captured ship now properly displays Cargo hold data
FIXED: Several errors where the Schematic panel (lower left HUD) displayed info on empty weapon slots
FIXED: A problem using the Contraband scan panel when playing with controllers, that could potentially cause the game to freeze
FIXED: Fire at will activation sound warning will no longer fire off when attempting to activate Fire at will while in Power to engines
FIXED: A potential error where you could, in some instances pass through asteroids while in Power to Engines and in Go To mode
FIXED: A sound related error that could sometimes occur that manifested as crackling noise, usually happening when passing sector boundaries
FIXED: Your ship should no longer have pathfinding problems when in Go To mode. No more circling around stations.
FIXED: Several smaller memory leaks to increase overall game stability
FIXED: An error with object markers being displayed in front of you, when in fact the object is behind you
FIXED: Sub system targeting keyboard shortcuts are now properly functional
FIXED: Several smaller issues with the Fleet->Ships panel
FIXED: An error that prevented the player from mounting Blazar heavy weapon onto his/her ship
FIXED: Several errors in the German localized version that didn't switch text tokens properly in some instances (<RegionName>)
FIXED: A Reputation and Mercenaries related problem that could prevent you from hiring mercenaries, or to display their alignment properly
FIXED: A problem with UI sliders that would cause you to affect one slider even if you were hovering the mouse over another one
FIXED: A problem that could prevent you from using Scavenger swarm via the context menu
FIXED: Several errors with Enhancement bonuses not being displayed until anchoring
FIXED: Revenge is sweet achievement now works as intended.
FIXED: No galaxy for old men achievement now works as intended. Veterans now spawn in Gemini more frequently
FIXED: It's raining death achievement now works as intended.
FIXED: Homewrecker achievement now works as intended.
FIXED: Friendly fire frenzy achievement now works as intended.
FIXED: You da boss! achievement now works as intended
FIXED: An error related to the Bookworm achievement that prevented it from saving properly
FIXED: Salvaging a derelict with the Scavenger swarm is now properly taken into account in regards to the linked achievement
FIXED: A problem that in some instances prevented you from installing heavy weapons onto the Adhara chassis
FIXED: A problem that in some instances prevented you from installing heavy weapons onto the Medusa chassis
FIXED: An error with calculating bonuses on some achievements that actually caused penalties instead of bonuses (Power to engines charge-up time)
FIXED: An interface glitch that caused the Cloaking field system icon to display wrong in some instances on the Fleet panel
FIXED: A discrepancy with the Loading bar progress that made it look like the game stopped working, but in fact the loading bar wasn't 100% synced with the actual loading
FIXED: Platforms can no longer easily see cloaked ships and attack them on sight
FIXED: Several errors in the Russian localization
Some custom keymapping could get overwritten
Several problems with overlapping text
Skill and Perk titles on their corresponding tooltips are now properly displayed in Russian
Waypoint is now properly named in Russian instead of English on target lock
Asteroid is now properly named in Russian instead of English on target lock
Several Wrong base link errors that could occur in some instances
ADDED: You can now target-lock enemy fighters
ADDED: You can destroy enemy fighters with heavy weapons and the Atlas Defense Fields
ADDED: NPCs can now launch fighters
UPDATED: Grappler System disabled text changed to System damaged to prevent confusion
UPDATED: NPCs don't use mines, SETH platforms or fighters before player reaches level 10
UPDATED: Added a chance to be attacked by hostiles during Science and Maintenance Freelance missions
UPDATED: Fighters have new object markers
UPDATED: Atlas Defense Field effective radius increased to 450
UPDATED: Travel Agent achievement works as intended. Becoming neutral/friendly with each faction is now possible in freeroam and in the campaign mode (but AFTER completing the storyline)
UPDATED: Assassins random encounter ships now properly decloak and do not simply appear
UPDATED: NewGame.sgs file (Freeroam new game definition file) changed to allow becoming neutral/friendly with all existing factions
UPDATED: Anchoring on stations now automatically deactivates cloak
UPDATED: Riftways optimized to increase game performance
UPDATED: Collect all now checks if there are any ship systems and/or Equipment in the loot and collects it regardless if you don't have enough space in cargo hold to collect potential Commodities
UPDATED: Changing Energy distribution to increase speed during Power to Engines now automatically increases speed to maximum
UPDATED: Landing on planet Trinity during the initial campaign mission is now free-of-charge
UPDATED: Light weapons rebalanced
beams are now efficient and (almost) on par with other weapons (they still stay the weakest because of instant hit mechanic)
weapons are now put in weapon grades(so grade 5 beam should fit the grade 5 railgun strength)
energy costs are changed
big pricing changes
UPDATED: heavy weapons have received reload time buff to make them more interesting to players
UPDATED: some heavy weapons changed
UPDATED: Ship weapon battery changes for specific ship classes, with some freedom of numbers around the base values
Thanks and have a nice day :)