Posted April 13, 2015
I like this game enough that I took the time to compile a list of things that I think would make it even better. Will the devs read this here?
1) Unskippable dialogue
This is something people have been complaining about for as long as cutscenes in games have existed. It shouldn't still be a problem today.
2) Suicidal AI
I can be flying around in my dreadn ought, and a tiny little pirate gunship will demand my cargo, and then immediately die. They make it worse for themselves by using PTE disruptors when all I want to do is pass through, so I instead have to stop, which of course results in them dying.
3) Stupid autopilot
It will often fly straight into objects (which is thankfully not immediately fatal), and struggles to navigate around stations. It also gives an annoying warning about being too close to the planet if you leave a planet by autopilot.
4) Stealth doesn't work on side/main mission enemies
It works fine during freelance missions and on non-mission ships.
5) Misleading mission levels
The suggested level for missions is not much help because the actual difficulty depends more on your ship class. This means some "hard" missions are trivial because the enemies have small ships despite being high level, and "easy" missions will be hard if you haven't obtained a large enough ship for your level (I made this worse for myself by choosing the "student" perks early).
6) Heavy weapons don't scale
Light weapons on large ships are more powerful because they have more turrets. Heavy weapons only get more ammo, which doesn't help because they are still limited by fire rate, especially the more powerful ones.
7) Lack of "flavour text" for stations etc.
8) English translation
Although it's not terrible, there are noticable peculiarities, such as the lack of use of the definite article ("the"), which makes the voice-acting sound strange in places.
9) Waypoints set on objects should show that object's context menu
Because it's annoying to set a waypoint on a station, "go to", then not be able to dock until you get close enough to click on part of the station not covered by the waypoint.
10) No indication on the HUD of what the autopilot is doing
When I click on a passing ship to see what class it is, sometimes it results in a slight manual change of direction, cancelling the autopilot, but there's no way of telling.
11) Riftways
Having to do anything anywhere near a riftway is very frustrating.
12) Number format
Large numbers e.g. in bounty awards are hard to read. Digits should be separated with spaces, e.g. 2 700 000 instead of 2700000.
13) Ship colour not remembered when changing ships
In the "customize" tab, the previously chosen colour usually shows up, but is not applied. Clicking to change it may then allow it to be applied, but often it just defaults to white instead of the custom colour.
14) Unrealistic traffic distribution
It's too evenly spread out; even the deadly nebulae are full of ships.
1) Unskippable dialogue
This is something people have been complaining about for as long as cutscenes in games have existed. It shouldn't still be a problem today.
2) Suicidal AI
I can be flying around in my dreadn ought, and a tiny little pirate gunship will demand my cargo, and then immediately die. They make it worse for themselves by using PTE disruptors when all I want to do is pass through, so I instead have to stop, which of course results in them dying.
3) Stupid autopilot
It will often fly straight into objects (which is thankfully not immediately fatal), and struggles to navigate around stations. It also gives an annoying warning about being too close to the planet if you leave a planet by autopilot.
4) Stealth doesn't work on side/main mission enemies
It works fine during freelance missions and on non-mission ships.
5) Misleading mission levels
The suggested level for missions is not much help because the actual difficulty depends more on your ship class. This means some "hard" missions are trivial because the enemies have small ships despite being high level, and "easy" missions will be hard if you haven't obtained a large enough ship for your level (I made this worse for myself by choosing the "student" perks early).
6) Heavy weapons don't scale
Light weapons on large ships are more powerful because they have more turrets. Heavy weapons only get more ammo, which doesn't help because they are still limited by fire rate, especially the more powerful ones.
7) Lack of "flavour text" for stations etc.
8) English translation
Although it's not terrible, there are noticable peculiarities, such as the lack of use of the definite article ("the"), which makes the voice-acting sound strange in places.
9) Waypoints set on objects should show that object's context menu
Because it's annoying to set a waypoint on a station, "go to", then not be able to dock until you get close enough to click on part of the station not covered by the waypoint.
10) No indication on the HUD of what the autopilot is doing
When I click on a passing ship to see what class it is, sometimes it results in a slight manual change of direction, cancelling the autopilot, but there's no way of telling.
11) Riftways
Having to do anything anywhere near a riftway is very frustrating.
12) Number format
Large numbers e.g. in bounty awards are hard to read. Digits should be separated with spaces, e.g. 2 700 000 instead of 2700000.
13) Ship colour not remembered when changing ships
In the "customize" tab, the previously chosen colour usually shows up, but is not applied. Clicking to change it may then allow it to be applied, but often it just defaults to white instead of the custom colour.
14) Unrealistic traffic distribution
It's too evenly spread out; even the deadly nebulae are full of ships.