Posted April 29, 2015
Been enjoying the game; am now level thirty, and have a few observations.
Skillpoints aren't terribly important, because the powerups just don't last that long. I tend to forget about them, and if the help they provide would have been critical, I probably shouldn't have been in that fight anyhow. That's a little disappointing; I wish skillpoints at least felt more valuable.
Perks, however, are hugely important, because they can be easily respecced, either to make money or get experience, and respeccing perk points is cheap, since you don't get many perk points.
With just three perk points, I can do the following:
- If want to make money, I respec three points into Field Commander and capture ships (doesn't take too much work to get a ship capable of capturing the trivial gunships with 15 troopers: netting you anywhere from 150,000 to 250,000 credits on average, and you can tow gunships under PTE!). Frigates are worth 500,000 to 800,000, destroyers between one to two million, and I just captured my first cruiser for three million or so. (Transport capacity from ships, enhancements, and officers, plus total number of troopers, plus trooper strength from officers, are what matter here. Transport range and grappler range seem to be irrelevant, at least in comparison.)
- If I want experience (to rank up every fifth level so I can command bigger ships and get more perks), I respec three perk points into Student and do missions. (I'm assuming that helps; seems to.) Missions provide a -lot- of experience, more so than anything else I've encountered in-game (especially convoy missions). Not so many credits, but if you have twenty million credits in the bank from capturing ships and just need a higher rank to command a new battleship, well. :) I tried fighting ships at first, but that's just not worth it just to get experience.
Scavenger swarms were great at the beginning for getting equipment from derelicts to sell (and upgrade), by the way, but once the capturing machine kicked in, nothing seemed to beat it for getting credits.
On combat, lasers seem useless, both when I'm using them and when the enemy uses them on me. No idea why. Hasn't changed as I've leveled up. Railguns rock (range matters), and so do heavy weapons. The plasma guns I tried were somewhere inbetween lasers and railguns in overall effectiveness. Railguns just seem to get a lot of lead in the air (or would that be mass into space?). :)
Skillpoints aren't terribly important, because the powerups just don't last that long. I tend to forget about them, and if the help they provide would have been critical, I probably shouldn't have been in that fight anyhow. That's a little disappointing; I wish skillpoints at least felt more valuable.
Perks, however, are hugely important, because they can be easily respecced, either to make money or get experience, and respeccing perk points is cheap, since you don't get many perk points.
With just three perk points, I can do the following:
- If want to make money, I respec three points into Field Commander and capture ships (doesn't take too much work to get a ship capable of capturing the trivial gunships with 15 troopers: netting you anywhere from 150,000 to 250,000 credits on average, and you can tow gunships under PTE!). Frigates are worth 500,000 to 800,000, destroyers between one to two million, and I just captured my first cruiser for three million or so. (Transport capacity from ships, enhancements, and officers, plus total number of troopers, plus trooper strength from officers, are what matter here. Transport range and grappler range seem to be irrelevant, at least in comparison.)
- If I want experience (to rank up every fifth level so I can command bigger ships and get more perks), I respec three perk points into Student and do missions. (I'm assuming that helps; seems to.) Missions provide a -lot- of experience, more so than anything else I've encountered in-game (especially convoy missions). Not so many credits, but if you have twenty million credits in the bank from capturing ships and just need a higher rank to command a new battleship, well. :) I tried fighting ships at first, but that's just not worth it just to get experience.
Scavenger swarms were great at the beginning for getting equipment from derelicts to sell (and upgrade), by the way, but once the capturing machine kicked in, nothing seemed to beat it for getting credits.
On combat, lasers seem useless, both when I'm using them and when the enemy uses them on me. No idea why. Hasn't changed as I've leveled up. Railguns rock (range matters), and so do heavy weapons. The plasma guns I tried were somewhere inbetween lasers and railguns in overall effectiveness. Railguns just seem to get a lot of lead in the air (or would that be mass into space?). :)