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With the new update out, are you restarting and if so, which farm did you pick?
I started over with the mining map, after a few hours (late spring) I don't hate it anymore, but the gimmick does not really seem worth it so far. Some more geodes are nice to have but for ores the mines are much more reliable, only saw copper spawn on the farm, hope it will catch on to my mines progress soon. Not minmaxing at all, just doing some of everything with no real plan for now.

Hating came from my terrible sense of direction in games, I kept getting lost on my own farm and feeling embarrassed about it. Not the map's fault. Looking forward to tool upgrades, unlocking all the bridges should make things less annoying.
I selected the Hilltop farm, too.
I'm in my 4th year.
I don't mind the reduced space, I like the challenge. The extra ores (even Iridium is possible) and stone are nice.
I can always load my old save in standard farm, if I feel like creating a ton of giant crops.
I didn't really restart, just started playing it at all (well, technically I did, my first try was with the standard farm, back when it was the only one available, but I gave up fairly quickly, deciding it's too grindy back then - for quite a silly reason, I saw I need 300 wood to build a coop, and not knowing about the trees, thus expecting to have to gather them by one from the ground-lying branches on the farm, stopped playing).
Anyway, I went with the forest farm to help with the wood problem (lots of trees, and with what I learned since, easy access to hardwood doesn't hurt, either). I've cut down the majority of trees by now* (cleared quite a large area for a pasture for my animals, they seem to eat through the grass faster than it can grow back, and I have only upgraded the coop to maximum so far, with my barn holding only two cows, I shudder to think how will it look with fully upgraded barn with 12 animals).

*With the stuff I have built up (I'm in second year's Fall), having unlocked the Greenhouse, and built a fair amount of processing tools (like Kegs and Jars) with more planned, I might just be able to buy the materials like wood/stone/coal/ores except for Iridium if I don't feel like going out to gather them, or have no time for it (I want to build two more silos** and upgrade my Barn to maximum before Winter, so might just have to do that, buy the materials that is).

**I have two right now.
Post edited November 03, 2016 by piranha1
I picked the fishing farm and the spooky night farm x)
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flickas: I started over with the mining map, after a few hours (late spring) I don't hate it anymore, but the gimmick does not really seem worth it so far. Some more geodes are nice to have but for ores the mines are much more reliable, only saw copper spawn on the farm, hope it will catch on to my mines progress soon. Not minmaxing at all, just doing some of everything with no real plan for now.

Hating came from my terrible sense of direction in games, I kept getting lost on my own farm and feeling embarrassed about it. Not the map's fault. Looking forward to tool upgrades, unlocking all the bridges should make things less annoying.
The problem is that the quarry ore rate is completely stupid when you consider that you can spen 30 mins in game daylight time going back and forth to a mine level till you get one that has 7 deposits of your choice of ore.
With a drop of 2-3 each that's usually at least 3 bars Verse the day rate of possibly 2-6 nuggets from the farm.
It's either woefully undersized as a quarry to make it worth giving up the crop space even just of it's spawn areas alone; or should of been replaced with something like decent 'panning'.

Personally I went with it as my latest playthrough before realizing how crap it is and now i'm too deep in the game to be arsed changing.
Still looking for a decent farm with simply lots of open space and no weird nooks or rivers running through it.