almabrds: The game gives you a quest, besides the quests you receive in mails and in the town (like the papers in the walls you can read for optional quests, and community center bundles to help Junimos).
I guess you could call it the main quest, considering who gives you that mission.
The good news is that even if you fail, the game allows you to repeat. You don't need to restart the game from zero to obtain success in the quest.
It wasn't always like this, but after fans complained, ConcernedApe added the option to repeat :P
Do you repeat from the first year in an alternate timeline while keeping your stuff, or do you simply continue on with no deadline? I know that the ghost visits the first day after Year 2 to evaluate your status, but that's all I know.
piranha1: Does the game have any sort of plot, that can eventually be finished/completed, or is it just the sandbox to go at forever?
huan: If you go to northwest corner of the farm, there is some slight hint of there being a plot (or more exactly non-sandbox element, I think the game will just continue after that hinted event). Otherwise, it's pure sandbox. Start with almost nothing and constantly improve your tools and possibilities, until you collect everything, befrient everyone and generally stop having fun. is the same as in Terraria or Recettear - immense timewaster, and I'm enjoying every minute of it (reached my first winter yesterday, finally I can upgrade my watering can in peace, though I suspect I will be using it much less in the second year).
I think you can watch TV in the morning to get the following day's weather. If it's Day 1, and it's going to rain on Day 2, then you water your crops Day 1 and give Clint your watering can before 4pm. On Day 2, it rains. On Day 3, you get your upgraded can, and then you water your plants before the end of the day. I think that'll work, but I haven't done it yet.
It's a good thing weather forcasting is a 100% accurate science. (I still think the upgrading system is a bit obnoxious and unnecessary...)