Posted December 29, 2018
Bought the game today and installed it, when i launch it, it opens but then the window goes white with a black border around it, then it crashes. I've tried installing the XNA Framework again but that din't fix it. I really want to play this game so any help would be appreciated. And other GOG games like SOMA work flawlessly so it is just this game.
Here is my crash log as well:
Message: Cannot access a disposed object.
Object name: 'Texture2D'.
InnerException:
Stack Trace: at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
at StardewValley.Game1._draw(GameTime gameTime) in C:\Users\tomc\Documents\Visual Studio 2010\Projects\StardewValley\Farmer\Farmer\Game1.cs:line 11647
at StardewValley.Game1.Draw(GameTime gameTime) in C:\Users\tomc\Documents\Visual Studio 2010\Projects\StardewValley\Farmer\Farmer\Game1.cs:line 10801
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle( Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManage r.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\Users\tomc\Documents\Visual Studio 2010\Projects\StardewValley\Farmer\Farmer\Program.cs:line 146
Here is my crash log as well:
Message: Cannot access a disposed object.
Object name: 'Texture2D'.
InnerException:
Stack Trace: at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
at StardewValley.Game1._draw(GameTime gameTime) in C:\Users\tomc\Documents\Visual Studio 2010\Projects\StardewValley\Farmer\Farmer\Game1.cs:line 11647
at StardewValley.Game1.Draw(GameTime gameTime) in C:\Users\tomc\Documents\Visual Studio 2010\Projects\StardewValley\Farmer\Farmer\Game1.cs:line 10801
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle( Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManage r.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\Users\tomc\Documents\Visual Studio 2010\Projects\StardewValley\Farmer\Farmer\Program.cs:line 146
Post edited December 29, 2018 by SpankeyDankey
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